Hi, I'm Gabriel Londonio, Bachelor of Arts in Electronic Arts & a proactive 3D Generalist. I have extensive freelance experience in creating props, environments, ads, videos, and visual content. Also I am a musician and sound designer. I have a very versatile and technical multimedia profile thanks to my studies and experience working in studios, live shows, companies and private clients. _Email not available. Sign in: https://www.twine.net/signup_ --- 3D Generalist at Freelance January 1, 2022 - Present Created game-ready props, environments, flyers, and visuals for advertising and promotional materials. Delivered high-quality 3D assets tailored for games and animation projects while maintaining visual style consistency. 3D Designer & Professor at Newtro Arts December 31, 2024 - July 21, 2025 Developed visuals and assets for digital art projects including VR/AR and photogrammetry. Provided teaching and training in 3D design, supporting student growth in technical and creative skills. Modeling & Texture Artist at ENCRYPTED January 1, 2025 - Present Created high-quality 3D assets including props and environment elements consistent with the game’s visual style. Specialized in hand painting and UV mapping for an upcoming Steam game.

Gabriel Londonio

Hi, I'm Gabriel Londonio, Bachelor of Arts in Electronic Arts & a proactive 3D Generalist. I have extensive freelance experience in creating props, environments, ads, videos, and visual content. Also I am a musician and sound designer. I have a very versatile and technical multimedia profile thanks to my studies and experience working in studios, live shows, companies and private clients. _Email not available. Sign in: https://www.twine.net/signup_ --- 3D Generalist at Freelance January 1, 2022 - Present Created game-ready props, environments, flyers, and visuals for advertising and promotional materials. Delivered high-quality 3D assets tailored for games and animation projects while maintaining visual style consistency. 3D Designer & Professor at Newtro Arts December 31, 2024 - July 21, 2025 Developed visuals and assets for digital art projects including VR/AR and photogrammetry. Provided teaching and training in 3D design, supporting student growth in technical and creative skills. Modeling & Texture Artist at ENCRYPTED January 1, 2025 - Present Created high-quality 3D assets including props and environment elements consistent with the game’s visual style. Specialized in hand painting and UV mapping for an upcoming Steam game.

Available to hire

Hi, I’m Gabriel Londonio, Bachelor of Arts in Electronic Arts & a proactive 3D Generalist. I have extensive freelance experience in creating props, environments, ads, videos, and visual content. Also I am a musician and sound designer.
I have a very versatile and technical multimedia profile thanks to my studies and experience working in studios, live shows, companies and private clients.

Email not available. Sign in: https://www.twine.net/signup


3D Generalist at Freelance
January 1, 2022 - Present
Created game-ready props, environments, flyers, and visuals for advertising and promotional materials. Delivered high-quality 3D assets tailored for games and animation projects while maintaining visual style consistency.

3D Designer & Professor at Newtro Arts
December 31, 2024 - July 21, 2025
Developed visuals and assets for digital art projects including VR/AR and photogrammetry. Provided teaching and training in 3D design, supporting student growth in technical and creative skills.

Modeling & Texture Artist at ENCRYPTED
January 1, 2025 - Present
Created high-quality 3D assets including props and environment elements consistent with the game’s visual style. Specialized in hand painting and UV mapping for an upcoming Steam game.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

3D Generalist at Freelance
January 1, 2022 - Present
Created game-ready props, environments, flyers, and visuals for advertising and promotional materials. Delivered high-quality 3D assets tailored for games and animation projects while maintaining visual style consistency.
3D Designer & Professor at Newtro Arts
December 31, 2024 - July 21, 2025
Developed visuals and assets for digital art projects including VR/AR and photogrammetry. Provided teaching and training in 3D design, supporting student growth in technical and creative skills.
Modeling & Texture Artist at ENCRYPTED
January 1, 2025 - Present
Created high-quality 3D assets including props and environment elements consistent with the game’s visual style. Specialized in hand painting and UV mapping for an upcoming Steam game.

Education

Bachelor of Arts at Universidad Nacional de Tres de Febrero
January 1, 2015 - December 31, 2022
Bachelor of Arts at Universidad Nacional de Tres de Febrero
January 1, 2015 - December 31, 2022

Qualifications

Game Design with Unreal Engine 5
January 1, 2023 - December 31, 2023
Several Courses in 3D modeling, Texturing and industry tools
January 1, 2024 - December 31, 2025
Game Design with Unreal Engine 5
January 1, 2023 - December 31, 2023
Courses in 3D modeling, Texturing and industry tools
January 1, 2024 - December 31, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet
    uniE608 Arcane Jinx Chomper Grenade | 3D Lowpoly
    This stylized grenade was inspired by Jinx’s signature gear from Arcane. I started by modeling the lowpoly base in Blender, keeping topology clean and optimized for real-time use. The highpoly details were sculpted to capture the handmade, exaggerated aesthetic of the show, and then baked onto the lowpoly mesh to create detailed normal maps without compromising performance. Texturing was done entirely in Substance Painter, with a focus on painted detail and grunge to match the gritty, hand-crafted look typical of Jinx's gadgets. I also created custom emissive effects to simulate electrical energy pulsing from within the grenade, suggesting it’s unstable and ready to explode. The model includes a simple animation where the grenade “bites”, giving it a bit of that chaotic personality you’d expect from something in Jinx’s arsenal. The electricity effect was built using mesh-based geometry nodes emissive flickers in Blender, combining 2D-style flashes with 3D form to stay efficient for games or real-time applications.
    uniE621 Tidal Cliffs | Procedural Environment Level Design
    This photorealistic coastal landscape was created using procedural tools in Unreal Engine 5, combining manually placed elements with rule-based foliage and terrain generation. The cliffs, vegetation, and underwater features were composed using Megascans assets, ensuring high fidelity and natural cohesion. Dynamic lighting and volumetric clouds were implemented to give the scene atmospheric depth, while the sky and camera were fully animated to create a cinematic flythrough. Reflections, translucency, and water clarity were tuned for realism without sacrificing performance. architecture unrealengine environment nature photorealistic pbr procedural