With over seven years of experience in 3D art and animation, including: animating, modeling, texturing, rigging, lighting, rendering, and Art direction. I’m confident in my ability to lead your 3D Art efforts and contribute meaningfully to your project’s visual identity.

Gabriel Matos Cardoso

With over seven years of experience in 3D art and animation, including: animating, modeling, texturing, rigging, lighting, rendering, and Art direction. I’m confident in my ability to lead your 3D Art efforts and contribute meaningfully to your project’s visual identity.

Available to hire

With over seven years of experience in 3D art and animation, including: animating, modeling, texturing, rigging, lighting, rendering, and Art direction. I’m confident in my ability to lead your 3D Art efforts and contribute meaningfully to your project’s visual identity.

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Language

English
Fluent
Portuguese
Fluent
French
Beginner
Spanish; Castilian
Intermediate

Work Experience

Head of the 3D Art Department and Animator at Art Daggers Outsourcing Studio
January 1, 2019 - January 1, 2025
Led a diverse team of 3D artists, designed and developed game assets (characters, environments, props) for mobile, console, and PC games; rigged and animated characters; sculpted models in ZBrush; baked textures with Substance Painter; created real-time and baked lighting in Unity; produced procedural PBR textures with Substance Designer; created 2D animation in After Effects; contributed to IP creation and client projects; trained new team members; optimized production pipeline and workflow; ensured compliance with client art standards.
3D Artist at Flipstar Studios
January 1, 2018 - January 1, 2019
Created game-ready assets for a cartoon-styled racing title 'Crystal Chasers League' during early access; followed and enforced development policies; produced assets per model sheets and concept art; sculpted, retopologized, and textured environment assets and characters using ZBrush, Blender, and Substance Painter; produced game-ready vegetation sets and procedural textures; collaborated with art and design teams.
3D Artist, Animator and Art Team Lead at Laboratório de Entretenimento Digital UNIVALI
January 1, 2017 - January 1, 2018
Established workflows and pipelines for the art team; created art direction documentation; led asset production for mobile and PC games; trained new team members on industry tools; organized university game jams; ensured consistency with art style across projects.

Education

Associate Degree in Graphic Design at Universidade do Vale do Itajaí
January 1, 2016 - January 1, 2019
4-week 3D Animation Workshop at New York Film Academy
January 1, 2018 - January 1, 2018
The Art of Effective Rigging (30 hours) at P2 Design Academy
January 11, 2030 - March 25, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    uniE608 Demoreel 2026
    video animator