I am Muhammad Renaldy Rahadiansyah, a game developer with a strong technical skill set and experience across Roblox, Unity, Unreal, Godot, and VR. I enjoy building scalable systems, optimizing performance, and collaborating with teams to deliver engaging experiences. I leverage Blender for 3D asset creation and optimization, and Aseprite, Inkscape, and Krita for 2D design and UI development, while expanding workflows with Affinity tools to stay at the cutting edge of toolchains.

Muhammad Renaldy Rahadiansyah

I am Muhammad Renaldy Rahadiansyah, a game developer with a strong technical skill set and experience across Roblox, Unity, Unreal, Godot, and VR. I enjoy building scalable systems, optimizing performance, and collaborating with teams to deliver engaging experiences. I leverage Blender for 3D asset creation and optimization, and Aseprite, Inkscape, and Krita for 2D design and UI development, while expanding workflows with Affinity tools to stay at the cutting edge of toolchains.

Available to hire

I am Muhammad Renaldy Rahadiansyah, a game developer with a strong technical skill set and experience across Roblox, Unity, Unreal, Godot, and VR. I enjoy building scalable systems, optimizing performance, and collaborating with teams to deliver engaging experiences.

I leverage Blender for 3D asset creation and optimization, and Aseprite, Inkscape, and Krita for 2D design and UI development, while expanding workflows with Affinity tools to stay at the cutting edge of toolchains.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Game Programmer at GU Studio
September 1, 2025 - Present
Developed a Roblox game titled 'Fish Life', featuring interactive aquatic environments, custom NPC behaviors, and core gameplay mechanics. Built and scripted NPC systems in Roblox, enabling dynamic interactions and enhancing player immersion. Designed and implemented gameplay mechanics for a sushi restaurant tycoon game, including progression systems and resource management. Created and optimized core game systems such as automation, player interactions, and in-game economy mechanics within Roblox projects.
Game Programmer at Faswork ID -Remote
July 1, 2024 - December 1, 2025
Successfully completed 10+ game development projects for various clients. Proficient in Unity, Unreal Engine, and Godot for game development. Created 3D assets using Blender and 2D assets with Aseprite & Illustrator. Designed and implemented gameplay mechanics, AI systems, and multiplayer networking. Collaborated with clients to transform ideas into functional and engaging games. Delivered high-quality projects within deadlines while maintaining strong communication with stakeholders. Continuously learning and adapting to new technologies and industry trends. Developed a VR experience for an events company, enhancing interactive engagement and immersive user experiences.
Programmer at Datacaraka Solusindo
May 1, 2024 - July 1, 2024
Developed a Calculator and Form using JavaScript to enhance user interactivity and functionality. Designed and implemented Form pages with backend integration, utilizing ASP.NET Core and DevExpress Framework for seamless data management. Connected Form pages to SQL Server, ensuring efficient data storage and retrieval.
Customer Engineer at NawaData Solution
August 1, 2023 - February 1, 2024
Iteratively tested and refined SQL code then compared and matched processed data from UAT with user-provided data until outputs aligned, resulting in data that passed validation and was utilized by users for their reports. Managed SIT and UAT, employing smoke and usability testing methods. Acquired knowledge in finance, accounting, and banking regulations, broadening expertise in financial management and compliance.
Technical Artist at Agate International
August 1, 2022 - February 1, 2023
Developed environment components using shaders and deepened understanding of the graphics pipeline, resulting in highly appreciated work integrated into the game. Optimized graphics performance to run at over 60 fps on mid-end Android devices. Created, tested, and implemented a CI/CD pipeline for automated testing in the alpha stage, employed versioning for the app, and established a robust testing environment. Conducted real-time stress testing and destructive testing to explore limits.
Programmer at Miracle Gates Entertainment
March 1, 2022 - June 1, 2022
Revitalized several games, including Merge Master, Spray Can, Bowling, Lighter, and Siren, through reskinning, leading to widespread acclaim. Crafted environment and visual effects for a company game and gained appreciation for contributions. Acquired expertise in mobile game advertising systems, SEO, Google Ads, and Unity Ads to enhance marketing and user acquisition.
Game Programmer at Extralife Entertainment
June 1, 2021 - December 1, 2021
Created story and mechanics for a visual novel using Whimsical and Unity. Led development and launch of a visual novel on itch.io. Analyzed three casual games to provide insights for future titles.

Education

Mathematics (Bachelor) at Universitas Terbuka
March 1, 2026 - March 27, 2026
Game Technology (Bachelor) at Sekolah Tinggi Multimedia "MMTC"
August 1, 2018 - July 1, 2023

Qualifications

Unity Certified Associate: Programmer
August 1, 2024 - August 1, 2027

Industry Experience

Gaming, Software & Internet, Media & Entertainment