Muhammad Renaldy Rahadiansyah
Hi, I’m Muhammad Renaldy Rahadiansyah, a game developer who enjoys building interactive systems end-to-end—from gameplay loops to polished UI and cinematic moments.
About
Hi, I’m Muhammad Renaldy Rahadiansyah, a game developer who enjoys building interactive systems end-to-end—from gameplay loops to polished UI and cinematic moments. I work with C#, Lua, JavaScript, HTML/CSS, and GLSL, and I’ve shipped experiences using Unity, Unreal Engine, Godot, and Roblox Studio.
I also bring strong technical art skills through Blender and 2D creation tools like Aseprite, Inkscape, and Krita, with continuous learning in Affinity to improve my workflow. Whether I’m building scalable gameplay features, optimizing performance for devices, or collaborating with designers and artists to deliver production-ready builds, my goal is to create reliable, user-friendly experiences and keep improving how I develop and ship games.
- 4 years' experience
- Joined March 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Computers & Electronics
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Work experience· 10 roles
Engineered modular, responsive Roblox frontend UI across mobile and desktop, structuring HUDs, shop interfaces, and inventory layouts using Roact/Fusion. Implemented client-side interface state machines and visual transitions with TweenService, including dynamic popups, interactive upgrade menus, and sound-cued HUD alerts. Optimized gameplay loops and fixed client-server bottlenecks, delivering production builds for a branded promotional game for Paddle Pop. Built a dynamic weather system with server-replicated day-night cycles and weather events (rain, storms, clear skies) aiming for zero frame-drop impact. Programmed alien event and cinematic sequences with synchronized camera choreography, lighting shifts, sound cues, and multi-actor timing. Integrated character animation controllers, state blending, custom rigs, KeyframeSequences, and emote loops via the Animator API for fluid avatar interactions.
Developed a Roblox game titled 'Fish Life', featuring interactive aquatic environments, custom NPC behaviors, and core gameplay mechanics. Built and scripted NPC systems in Roblox, enabling dynamic interactions and enhancing player immersion. Designed and implemented gameplay mechanics for a sushi restaurant tycoon game, including progression systems and resource management. Created and optimized core game systems such as automation, player interactions, and in-game economy mechanics within Roblox projects.
Completed 10+ game development projects for various clients. Built with Unity, Unreal Engine, and Godot, and created 3D assets in Blender plus 2D assets in Aseprite/Illustrator. Designed and implemented gameplay mechanics, AI systems, and multiplayer networking. Worked with clients to turn ideas into functional and engaging games, delivering high-quality projects within deadlines and maintaining strong stakeholder communication. Continued learning and adapting to new technologies and industry trends, including development of a VR experience for an events company to improve immersive engagement.
Education
Certifications and awards
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