I’m a dedicated 3D animator and storyteller currently completing a Master of Arts in Animation at DePaul University. I love crafting expressive characters and cinematic movement that connect with players and audiences.
With a computer science background, I blend creative artistry with technical fluency in Maya, Blender, Substance Painter, Unreal Engine, and more to deliver polished assets and compelling narratives in collaborative projects.
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This project showcases an original 3D character created entirely in Blender. I was responsible for modeling, texturing, and rigging the character, with a focus on clean topology, efficient UVs, and a production-ready rig.
This project is a fan animation featuring Enid Sinclair performing “The Dead Dance” by Lady Gaga, reimagined with a Tim Burton–inspired aesthetic. I designed, modeled, and sculpted the character in ZBrush and Maya, then rigged and animated her for the final performance.
This project explores the complete process of creating a 3D character using ZBrush, with a focus on sculpting and refining a character from concept to final render. Using reference images, the character is developed step-by-step, from the initial idea, body blocking, and sculpting, through to retopology, hair creation, costume design, and rendering. The project culminates in a fully realized 3D model, showcasing detailed anatomy, accessories, and a dynamic pose.
The project aimed to enhance my Animation Production skills through the creation of 3D animated films in a collaborative team setting. The focus was on mastering key aspects of 3D production, including developing animatics, establishing efficient production pipelines, and applying industry-standard techniques for modeling, rigging, and animating. By working in a team environment, I gained hands-on experience in both independent tasks and coordinated workflows.
This animation project explores character performance through a narrative-driven run cycle. The assignment centers on animating a character in motion—not just physically running, but running with purpose. The goal is to create a short animated scene that conveys both the personality of the character and the context that motivates their movement.
This animation project focuses on physical storytelling and weight through a two-part action sequence: a character being knocked down by an opponent and then believably standing back up to re-engage in the fight. The goal was to capture the force of the impact, the shift in weight during the recovery, and the character’s determination to return to action.
This animation project focuses on physical performance, specifically the challenge of conveying believable weight through a character pushing a very heavy object.
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