I’m a 3D Animator and Generalist with a background in Computer Science and a Master’s in Animation from DePaul University. I specialize in 3D character animation, modeling, and rigging using Maya, Blender, and Unreal Engine, and I’m passionate about creating expressive, story-driven work for games and animation. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Gabriela Caballero Duran

I’m a 3D Animator and Generalist with a background in Computer Science and a Master’s in Animation from DePaul University. I specialize in 3D character animation, modeling, and rigging using Maya, Blender, and Unreal Engine, and I’m passionate about creating expressive, story-driven work for games and animation. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a 3D Animator and Generalist with a background in Computer Science and a Master’s in Animation from DePaul University. I specialize in 3D character animation, modeling, and rigging using Maya, Blender, and Unreal Engine, and I’m passionate about creating expressive, story-driven work for games and animation.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced
Japanese
Intermediate

Work Experience

3D Art and Animation Internship at Games for Love
August 1, 2025 - October 28, 2025
Create 3D assets (characters, props, environments) using Autodesk Maya, including modeling, UV mapping, and texturing. Animate characters and props for gameplay and cinematics using keyframe techniques. Collaborate with remote team members using project management tools to manage asset workflow and meet deadlines. Implement feedback from leads and art directors to refine animation timing, body mechanics, and visual quality. Assist in resource allocation to ensure progress while supporting team objectives.
Student Computer Technician at DePaul University
June 1, 2025 - June 1, 2025
Conduct technical troubleshooting for computers and printers, ensuring lab operations. Resolve hardware and software issues via lab tickets and system alerts. Perform hardware repairs, system reimaging, and maintenance to optimize performance.
Advanced 3D Character Animation - Student at DePaul University
June 1, 2025 - June 1, 2025
Animated multi-character scenes focusing on emotional performance, continuity, and interaction; created complex physical actions (fights, runs, exaggerated reactions) with anticipation, follow-through, and timing; explored camera animation, moving holds, and stylized gestures; produced final sequences with lip sync and clear acting choices for demo reel.
3D Animation for Games - Student at DePaul University
June 1, 2025 - June 1, 2025
Created responsive gameplay animations (run cycles, attacks, locomotion loops) emphasizing body mechanics and player feedback; designed cinematic shots to introduce narrative elements; integrated animations into Unreal Engine.
3D Animation Production - Student at DePaul University
March 1, 2025 - March 1, 2025
Developed expressive character animations with strong narrative clarity; modeled and textured characters/props; rigged characters with Advanced Skeleton to enable dynamic performance; created cinematic 3D animatics for scene pacing and storytelling, incorporating casting choices for characters.
3D Character Animation - Student at DePaul University
June 1, 2024 - June 1, 2024
Crafted character animations emphasizing emotion, timing, and physicality; applied key animation principles (Squash & Stretch, Overlapping Action, Follow-Through) for believable movement; produced walk cycles, lip-sync animations, and emotional interactions to enhance storytelling.
3D Modeling and Shading - Student at DePaul University
March 1, 2024 - March 1, 2024
Modeled and textured detailed 3D props; created clean UV layouts for accurate, high-quality texturing using Maya and Substance Painter.
Thesis - Student at University of Los Andes
August 1, 2022 - December 13, 2022
• Developed an interactive VR experience in Unreal Engine to improve public speaking through immersion, using flag features for scenario enhancements. • Mastered the use of an integrated tool for scenario creation, improving technical and design skills in the process. • Designed and tested user interactions, analyzing engagement and refining scene effectiveness, demonstrating adaptability to user needs.

Education

Master of Arts in Animation (3D Animation Focus) at DePaul University
August 1, 2023 - June 1, 2025
Bachelor of Science in Computer Science at Los Andes University
August 1, 2018 - December 1, 2022
Minors: Visual Computing and Japanese Language & Culture

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education
    paper Dead Dance (Lady Gaga) - Animation

    This project is a fan animation featuring Enid Sinclair performing “The Dead Dance” by Lady Gaga, reimagined with a Tim Burton–inspired aesthetic. I designed, modeled, and sculpted the character in ZBrush and Maya, then rigged and animated her for the final performance.

    paper Character Modeling

    This project explores the complete process of creating a 3D character using ZBrush, with a focus on sculpting and refining a character from concept to final render. Using reference images, the character is developed step-by-step, from the initial idea, body blocking, and sculpting, through to retopology, hair creation, costume design, and rendering. The project culminates in a fully realized 3D model, showcasing detailed anatomy, accessories, and a dynamic pose.

    paper Kung Fu Chicken (KFC) Film

    The project aimed to enhance my Animation Production skills through the creation of 3D animated films in a collaborative team setting. The focus was on mastering key aspects of 3D production, including developing animatics, establishing efficient production pipelines, and applying industry-standard techniques for modeling, rigging, and animating. By working in a team environment, I gained hands-on experience in both independent tasks and coordinated workflows.

    paper Run Animation

    This animation project explores character performance through a narrative-driven run cycle. The assignment centers on animating a character in motion—not just physically running, but running with purpose. The goal is to create a short animated scene that conveys both the personality of the character and the context that motivates their movement.

    paper Punch Animation

    This animation project focuses on physical storytelling and weight through a two-part action sequence: a character being knocked down by an opponent and then believably standing back up to re-engage in the fight. The goal was to capture the force of the impact, the shift in weight during the recovery, and the character’s determination to return to action.

    paper Push Animation

    This animation project focuses on physical performance, specifically the challenge of conveying believable weight through a character pushing a very heavy object.