I’m a 3D Animator and Generalist with a background in Computer Science and a Master’s in Animation from DePaul University. I specialize in 3D character animation, modeling, and rigging using Maya, Blender, and Unreal Engine, and I’m passionate about creating expressive, story-driven work for games and animation.
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This project is a fan animation featuring Enid Sinclair performing “The Dead Dance” by Lady Gaga, reimagined with a Tim Burton–inspired aesthetic. I designed, modeled, and sculpted the character in ZBrush and Maya, then rigged and animated her for the final performance.
This project explores the complete process of creating a 3D character using ZBrush, with a focus on sculpting and refining a character from concept to final render. Using reference images, the character is developed step-by-step, from the initial idea, body blocking, and sculpting, through to retopology, hair creation, costume design, and rendering. The project culminates in a fully realized 3D model, showcasing detailed anatomy, accessories, and a dynamic pose.
The project aimed to enhance my Animation Production skills through the creation of 3D animated films in a collaborative team setting. The focus was on mastering key aspects of 3D production, including developing animatics, establishing efficient production pipelines, and applying industry-standard techniques for modeling, rigging, and animating. By working in a team environment, I gained hands-on experience in both independent tasks and coordinated workflows.
This animation project explores character performance through a narrative-driven run cycle. The assignment centers on animating a character in motion—not just physically running, but running with purpose. The goal is to create a short animated scene that conveys both the personality of the character and the context that motivates their movement.
This animation project focuses on physical storytelling and weight through a two-part action sequence: a character being knocked down by an opponent and then believably standing back up to re-engage in the fight. The goal was to capture the force of the impact, the shift in weight during the recovery, and the character’s determination to return to action.
This animation project focuses on physical performance, specifically the challenge of conveying believable weight through a character pushing a very heavy object.
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