Available to hire
Hi, I’m Nicholas Gallo, an experienced game engineer with over 11 years of expertise in game development, particularly with Unity and Unreal Engine. I enjoy collaborating with cross-disciplinary teams to create optimized, high-quality games that provide engaging gameplay experiences.
I’m passionate about developing innovative game mechanics and love the challenge of improving game performance and player retention. Whether it’s working on AI systems, UI, or multiplayer functionality, I always strive to deliver the best possible product.
Skills
Language
English
Fluent
Work Experience
AI Driven Game Engineer at Playgig Inc.
March 1, 2025 - June 7, 2024Utilized AI-driven tools to accelerate game development workflows, improving iteration speed and team efficiency. Optimized performance for a mobile title, significantly increasing frame rates and enhancing overall player experience and retention. Refactored matchmaking systems to improve reliability and scalability, eliminating zombie servers and ensuring smoother player connections.
Gameplay Engineer at Battlebound Inc.
April 1, 2022 - April 30, 2024Developed game mechanics and systems (ability, stats, quests, camera, AI, UI, etc.) for a popular Web3 game on Steam. Engineered and maintained multiple games such as hoverboard racing and a turtle racing game with exciting gameplay mechanics and visuals. Optimized various aspects of an existing code base in areas of gameplay and networking. Collaborated with designers, engineers, and artists on programming and gameplay for an auto-battling creature collecting game. Developed and released an auto-battler using Unreal Engine with C++/Blueprints, implemented an ability system and engineered UI systems. Created and launched several game titles using the Unity engine, leveraging both C# programming and visual scripting. Maintained a live online game with a large user base. Submitted updates to improve player experience and submitted any hot fixes as quickly as possible.
Lead Unity Engineer at Nayokah Sixty One
September 1, 2021 - April 30, 2022Designed and developed all gaming systems and mechanics for a 3D MOBA style cross-platform game using Unity/C#. Implemented networking aspects leveraging Photon and PlayFab. Collaborated with designers and mentored other engineers. Participated in code reviews and design consultation.
Lead Unity Engineer at RED Studios
May 1, 2020 - May 31, 2021Released and maintained updates for a popular medieval-themed game on Steam. Designed and implemented UI based on the CEO's vision. Lead engineer responsible for coding in C# and integrating game graphics with the art team. Implemented quest and dialogue systems. Mentored junior engineers and implemented reactive and proactive engineering optimizations based on code review and feedback.
Lead Software Engineer/Designer at Arctic Manor
December 1, 2014 - May 31, 2020Led game design, programming, and graphical design for indie games across multiple genres and platforms. Released Carom Racer (networked multiplayer board game) on the AppStore. Maintained updates and improvements such as additional gaming functionality and reduced build sizes. Optimized game performance by implementing graphics and coding optimization techniques. Released an MVP multiplayer top-down battle royale. Developed and released multiple iOS apps.
Education
Bachelor of Science at California State University of Fullerton
January 1, 2003 - December 31, 2009Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
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