Ganesh Kumar K
I am a Senior Unity XR Developer and Technical Artist with over 10 years of experience creating immersive VR, AR, XR, simulation, gaming, and real-time 3D applications.
About
I am a Senior Unity XR Developer and Technical Artist with over 10 years of experience creating immersive VR, AR, XR, simulation, gaming, and real-time 3D applications.
Throughout my career, I have worked on enterprise training simulators, surgical VR experiences, metaverse platforms, multiplayer applications, NFT generation pipelines, educational platforms, and interactive 3D products.
My expertise spans Unity3D, C#, XR development, multiplayer networking, technical art, shaders, rendering optimization, automation tools, and content pipelines.
I have successfully delivered projects involving:
• VR Training Simulators
• Multiplayer VR Experiences
• Meta Quest Applications
• AR Mobile Applications
• Educational Metaverse Platforms
• Real-Time Visualization Systems
• Technical Art & Optimization
• NFT Content Automation Pipelines
• Procedural Content Generation
• Photogrammetry & Digital Twins
One of my notable achievements includes building automation systems capable of generating and processing more than 125,000 NFT assets and developing multiple VR surgical training simulations for enterprise and educational environments.
I focus on delivering scalable, optimized, and production-ready solutions while maintaining excellent communication and project transparency.
- 8 years' experience
- Joined September 2025
Skills· 13
Languages
- EnglishFluent
- TamilFluent
- HindiAdvanced
Industry experience
- Media & Entertainment
- Software & Internet
- Education
- Government
- Healthcare
Work experience· 6 roles
Directed production of AR and VR applications, managing pre-production planning, execution, and final deliverables. Supervised rigging, animation, and asset integration for Unity and Unreal Engine experiences. Built custom IoT plugins and automation tools to improve development pipelines and reduce manual workload. Developed automated workflows for large-scale NFT asset creation. Provided hands-on troubleshooting and recreated testing environments to resolve complex technical issues.
Designed and built a scalable Unity framework to support surgical training simulations and real-time visualization workflows. Managed end-to-end asset pipelines, optimized processes, and coached team members to ensure smooth project delivery. Oversaw DCC tools and contributed to the development of a modular system improving efficiency and consistency across projects. Directed lighting and rendering workflows, combining traditional techniques with real-time baking for seamless game engine integration. Led the development of modular scripts and tools tailored to evolving project requirements.
Developed robust automation pipelines that generated over 125,000 NFT assets using Unity, Unreal Engine (for real-time video production), After Effects, and Photoshop. Led optimization of assets, materials, and shaders for the NFT-based games Meta Cricket League and RAD DX - Racing Metaverse. Managed motion capture sessions to create realistic animations for cricket gameplay. Built an interactive multi-layer NFT metaverse experience using Python networking. Developed game-ready characters with detailed facial rigging and lifelike animation.
Education
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