Ganesh Kumar K

Available to hire

I am a Senior Unity XR Developer and Technical Artist with over 10 years of experience creating immersive VR, AR, XR, simulation, gaming, and real-time 3D applications.

About

I am a Senior Unity XR Developer and Technical Artist with over 10 years of experience creating immersive VR, AR, XR, simulation, gaming, and real-time 3D applications.

Throughout my career, I have worked on enterprise training simulators, surgical VR experiences, metaverse platforms, multiplayer applications, NFT generation pipelines, educational platforms, and interactive 3D products.

My expertise spans Unity3D, C#, XR development, multiplayer networking, technical art, shaders, rendering optimization, automation tools, and content pipelines.

I have successfully delivered projects involving:

• VR Training Simulators

• Multiplayer VR Experiences

• Meta Quest Applications

• AR Mobile Applications

• Educational Metaverse Platforms

• Real-Time Visualization Systems

• Technical Art & Optimization

• NFT Content Automation Pipelines

• Procedural Content Generation

• Photogrammetry & Digital Twins

One of my notable achievements includes building automation systems capable of generating and processing more than 125,000 NFT assets and developing multiple VR surgical training simulations for enterprise and educational environments.

I focus on delivering scalable, optimized, and production-ready solutions while maintaining excellent communication and project transparency.

  • 8 years' experience
  • Joined September 2025

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Education
  • Government
  • Healthcare

Work experience· 6 roles

Technical Director · Bonsho Studio LLPJun 2024 – Sep 2025 · 1 yr 4 mos

Directed production of AR and VR applications, managing pre-production planning, execution, and final deliverables. Supervised rigging, animation, and asset integration for Unity and Unreal Engine experiences. Built custom IoT plugins and automation tools to improve development pipelines and reduce manual workload. Developed automated workflows for large-scale NFT asset creation. Provided hands-on troubleshooting and recreated testing environments to resolve complex technical issues.

Lead Technical Artist · Mad VR Solutions Private LimitedJun 2024 – Present · 2 yrs 6 mos

Designed and built a scalable Unity framework to support surgical training simulations and real-time visualization workflows. Managed end-to-end asset pipelines, optimized processes, and coached team members to ensure smooth project delivery. Oversaw DCC tools and contributed to the development of a modular system improving efficiency and consistency across projects. Directed lighting and rendering workflows, combining traditional techniques with real-time baking for seamless game engine integration. Led the development of modular scripts and tools tailored to evolving project requirements.

Senior Technical Artist · AppStars Applications Pvt Ltd (Guardian Link)Jul 2023 – Sep 2025 · 2 yrs 3 mos

Developed robust automation pipelines that generated over 125,000 NFT assets using Unity, Unreal Engine (for real-time video production), After Effects, and Photoshop. Led optimization of assets, materials, and shaders for the NFT-based games Meta Cricket League and RAD DX - Racing Metaverse. Managed motion capture sessions to create realistic animations for cricket gameplay. Built an interactive multi-layer NFT metaverse experience using Python networking. Developed game-ready characters with detailed facial rigging and lifelike animation.

Technical Artist (Consultant) · DB ProductionsDec 2021 – Sep 2025 · 3 yrs 10 mos
Freelance Unity Developer · Self-Employed / Freelance ProjectsDec 2019 – Sep 2025 · 5 yrs 10 mos
AR and VR Technical Artist · DB ProductionsJan 2018 – Sep 2025 · 7 yrs 9 mos

Education

Bachelor of Computer Applications · Madras University2030 – 2012
Professional Diploma in Art And Animation · Keltron Animation Campus – Chennai2030 – 2008

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