I'm Edgardo Alejandro Galdámez Velásquez, a Senior Unity Developer specializing in mobile game development with a focus on gameplay systems and rapid prototyping. I have a proven track record in engineering scalable gameplay loops and optimizing performance to reduce latency and resolve complex flow conflicts. I'm passionate about bridging design and engineering to deliver fluid, responsive player experiences.

Edgardo Alejandro Galdámez Velásquez

I'm Edgardo Alejandro Galdámez Velásquez, a Senior Unity Developer specializing in mobile game development with a focus on gameplay systems and rapid prototyping. I have a proven track record in engineering scalable gameplay loops and optimizing performance to reduce latency and resolve complex flow conflicts. I'm passionate about bridging design and engineering to deliver fluid, responsive player experiences.

Available to hire

I’m Edgardo Alejandro Galdámez Velásquez, a Senior Unity Developer specializing in mobile game development with a focus on gameplay systems and rapid prototyping.

I have a proven track record in engineering scalable gameplay loops and optimizing performance to reduce latency and resolve complex flow conflicts. I’m passionate about bridging design and engineering to deliver fluid, responsive player experiences.

See more

Experience Level

Expert
Expert
Expert

Work Experience

Game Developer at Harmony Games
April 1, 2023 - October 1, 2025
Engineered core gameplay mechanics using Unity C# and DOTween, significantly enhancing player responsiveness. Developed intricate game flow sequences and reward systems using Addressables for efficient asset management. Implemented robust gating and queue logic, reducing game flow conflicts by 50%. Integrated backend LiveOps systems to manage player data and analytics effectively. Established a Figma-to-Unity workflow that streamlined UI/UX feature iterations.
Game Developer at Kubiak LLC
December 1, 2020 - February 1, 2023
Delivered three fully playable prototypes in six weeks for internal testing and market validation. Designed a scalable mobile architecture for interaction states, increasing code reusability across multiple projects. Resolved critical performance issues on low-end devices by profiling and batching, eliminating frame rate spikes.
Intern at TreeCloud Technologies
October 1, 2019 - January 1, 2020
Designed physics-based gameplay mechanics in Unreal Engine 4 for specialized applications. Created advanced simulation systems for real-time drone behavior and LiDAR visualization algorithms.
Junior Developer at OFBOX
October 1, 2017 - October 1, 2019
Optimized legacy codebases to enhance overall application performance and stability. Developed scalable data extraction tools and internal integration platforms to improve workflow efficiency.

Education

Computer Science Degree at El Salvador
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet