Gaurav Bhargav
I'm a Unity Developer and XR Team Lead with over 10 years of experience delivering high-performance, immersive applications across games, VR, and AR.
About
I’m a Unity Developer and XR Team Lead with over 10 years of experience delivering high-performance, immersive applications across games, VR, and AR. I specialize in leading cross-functional teams and delivering full-cycle interactive solutions using Unity3D, C#, Photon PUN2, and RESTful APIs, with a strong focus on multiplayer systems and cross-platform deployment for Android, iOS, WebGL, PC, and XR headsets.
I’m passionate about user experience, performance optimization, and adopting emerging XR technologies. I value scalable architecture, modular design, and mentoring teams to ship engaging experiences on a tight schedule.
- 10 years' experience
- Joined November 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
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Work experience· 28 roles
Designed and implemented 7 mini-games (Coin Flip, Dice, 3×3 Slot, 5×6 Slot, 7 Up/7 Down, Crash, Roulette) in Unity using C#. Architected core engines (RNG with seedability for reproducible testing), UI flow, animations, and paytable systems; added telemetry and unit tests for fairness validation. Optimized performance for larger slot grid (5×6) using pooling; created modular Scriptable Object-driven configurations for rapid lab tuning.
Developed an endless runner multiplayer mobile game using Photon PUN2, including real-time synchronization, player matchmaking, and optimized network messaging. Built Fruit Nova Super 100, a WebGL slot game with smooth spinning mechanics, sound integration, and responsive UI/UX optimized for browsers. Upgraded and deployed Ludo game backend using sockets, including support for real-time token movement, kill detection, extra turn logic, and seamless client-server communication.
Developed 'Endless Game Demo' with multiplayer functionality using Photon Network Engine.
Education· 7
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