Gustavo Boni
Experienced Game Developer working in the game industry for more than 15 years. During my career I have worked in major companies and have published several games on the market.
About
Experienced Game Developer working in the game industry for more than 15 years. During my career I have worked in major companies and have published several games on the market. Proven track record of leading teams, optimizing game performance, and delivering engaging player experiences.
Skilled in Agile development, cross-functional collaboration, and bringing creative game concepts to life. I also hold a Bachelor’s Degree in Computer Science and a post-graduate course in Game Development and Design.
- 19 years' experience
- Joined September 2025
Industry experience
- Gaming
- Software & Internet
- Education
- Media & Entertainment
- Professional Services
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Work experience· 31 roles
Structured the development process using Scrum; optimized the CI/CD pipeline with a custom Node.js tool to auto-upload Unity WebGL builds to AWS; modularized core gameplay systems to improve reusability; served as Producer and Game Designer for Dreamseeker Drift; planned roadmaps and managed sprint ceremonies; collaborated with multidisciplinary teams and reported status to stakeholders.
Structured the development process using Scrum, facilitating clearer communication with stakeholders and enabling more predictable and efficient deliveries. Optimized the CI/CD pipeline by creating a custom Node.js tool to automatically upload Unity WebGL builds from Unity Cloud Build to AWS, saving significant developer time and supporting high-quality game deployment. Modularized core gameplay systems (e.g., the question-and-answer interface) to improve code reusability across multiple titles, reducing maintenance costs and accelerating future development. Acted as Producer and Game Designer for Dreamseeker Drift, leading development to meet a tight release deadline aligned with the school year. Planned and maintained production schedules and roadmaps, ensuring key milestones were delivered on time and within scope. Managed sprint cycles and Agile ceremonies, including standups, backlog grooming, and retrospectives to drive project success. Collaborated with multidisciplinary teams
Structured the development process using Scrum, facilitating clearer communication with stakeholders and enabling more predictable and efficient deliveries. Optimized the CI/CD pipeline by creating a custom Node.js tool to automatically upload Unity WebGL builds from Unity Cloud Build to AWS, saving significant developer time and supporting high-quality game deployment. Modularized core gameplay systems to improve code reusability across titles. Acted as Producer and Game Designer for Dreamseeker Drift, leading development to meet a tight release deadline aligned with the school year. Planned and maintained production schedules and roadmaps, ensuring milestones were delivered on time. Managed sprint cycles and Agile ceremonies, including standups, backlog grooming, and retrospectives. Collaborated with multidisciplinary teams to align game development with broader business goals. Reported project status and risks to stakeholders to support informed decision-making.
Education· 8
Certifications and awards
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