Available to hire
Experienced Game Developer working in the game industry for more than 15 years. During my career I have worked in major companies and have published several games on the market. Proven track record of leading teams, optimizing game performance, and delivering engaging player experiences.
Skilled in Agile development, cross-functional collaboration, and bringing creative game concepts to life. I also hold a Bachelor’s Degree in Computer Science and a post-graduate course in Game Development and Design.
Skills
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Language
English
Fluent
Portuguese
Fluent
Work Experience
Lead Game Developer/Game Producer at Shoelace Learning
June 1, 2025 - September 9, 2025Structured the development process using Scrum, facilitating clearer communication with stakeholders and enabling more predictable and efficient deliveries. Optimized the CI/CD pipeline by creating a custom Node.js tool to automatically upload Unity WebGL builds from Unity Cloud Build to AWS, saving significant developer time and supporting high-quality game deployment. Modularized core gameplay systems to improve code reusability across titles. Acted as Producer and Game Designer for Dreamseeker Drift, leading development to meet a tight release deadline aligned with the school year. Planned and maintained production schedules and roadmaps, ensuring milestones were delivered on time. Managed sprint cycles and Agile ceremonies, including standups, backlog grooming, and retrospectives. Collaborated with multidisciplinary teams to align game development with broader business goals. Reported project status and risks to stakeholders to support informed decision-making.
Senior Game Developer at Shoelace Learning
September 1, 2022 - September 9, 2025Optimized asset handling and delivery, resulting in a 20% reduction in web hosting costs. Developed an automated Spine CLI script to batch-upgrade 800+ animation assets, ensuring compatibility with newer Unity versions and maintaining long-term project stability.
Co-Founder/Game Developer/Producer at Frozen Logic Studios
December 1, 2020 - September 9, 2025Launched 9 mobile games across iOS, Android, and Windows Phone; two titles surpassed 1 million downloads. Directed full-cycle production, including game design, development, and monetization strategies, balancing creative direction with business objectives. Earned Nokia LATAM recognition as a case study for Windows Phone success; invited to speak at a Nokia event.
Game Developer at Best, Cool, Fun Games
January 1, 2012 - September 9, 2025Developed two mobile games for Android and iOS that achieved 1M downloads each. Integrated gameplay elements with third-party APIs to enhance functionality and user experience.
Game Developer at Electronic Arts Mobile
May 1, 2011 - September 9, 2025Contributed as a member of the Central Technology Group, supporting diverse EA studios globally with technical expertise and optimization strategies. Ported games across various Android devices, ensuring consistent performance and compatibility. Implemented iOS application UI features with intuitive design. Collaborated onsite with the Origin development team in Los Angeles to enhance cross-platform UI and overall game quality.
Game Developer at Glu Mobile
November 1, 2010 - September 9, 2025Developed Island Adventure, contributing to initial gameplay design and codebase development prior to project cancellation.
Game Developer at Kidguru Studios
August 1, 2010 - September 9, 2025Led development for Freekscape: Escape From Hell on PSP; conducted viability analyses to select suitable engines and frameworks. Participated as a developer for an outsourced project for a non-profit using a custom game framework that integrated Gamebryo, ODE, and Squirrel.
Game Developer at Perpetual FX Creative
January 1, 2007 - September 9, 2025Created a prototype of a bowling game using the Beyond Virtual engine, later released as Galactic Bowling on Steam.
Lead Game Developer/Game Producer at Shoelace Learning
June 1, 2025 - September 9, 2025Structured the development process using Scrum, facilitating clearer communication with stakeholders and enabling more predictable and efficient deliveries. Optimized the CI/CD pipeline by creating a custom Node.js tool to automatically upload Unity WebGL builds from Unity Cloud Build to AWS, saving significant developer time and supporting high-quality game deployment. Modularized core gameplay systems (e.g., the question-and-answer interface) to improve code reusability across multiple titles, reducing maintenance costs and accelerating future development. Acted as Producer and Game Designer for Dreamseeker Drift, leading development to meet a tight release deadline aligned with the school year. Planned and maintained production schedules and roadmaps, ensuring key milestones were delivered on time and within scope. Managed sprint cycles and Agile ceremonies, including standups, backlog grooming, and retrospectives to drive project success. Collaborated with multidisciplinary teams
Senior Game Developer at Shoelace Learning
September 1, 2022 - September 9, 2025Optimized asset handling and delivery, resulting in a 20% reduction in web hosting costs. Developed an automated script using the Spine CLI to batch-upgrade 800+ animation assets, ensuring compatibility with newer Unity versions and maintaining long-term project stability.
Co-Founder/Game Developer/Producer at Frozen Logic Studios
December 1, 2020 - September 9, 2025Launched 9 mobile games across iOS, Android, and Windows Phone platforms; two titles surpassed 1 million downloads. Directed full-cycle production, including game design, development, and monetization strategies, while balancing creative direction with business objectives to deliver engaging Unity-based 2D game experiences. Earned Nokia LATAM recognition as a case study for Windows Phone; invited to speak at a press event following significant revenue generation with multiple games in a short time span.
Game Developer at Best, Cool, Fun Games
January 1, 2012 - September 9, 2025Developed two mobile games for Android and iOS that achieved 1M downloads each, demonstrating effective use of customer-facing code and mobile optimization techniques. Integrated gameplay elements with third-party APIs to enhance game functionality and user experience.
Game Developer at Electronic Arts Mobile
May 1, 2011 - September 9, 2025Contributed as a member of the Central Technology Group, supporting diverse EA studios globally with technical expertise and optimization strategies. Ported games across various Android devices, ensuring consistent performance and compatibility. Implemented iOS application UI features, applying principles of intuitive design and leveraging relevant UI frameworks. Collaborated onsite with the Origin development team in Los Angeles to enhance cross-platform user interfaces and overall game quality.
Game Developer at Glu Mobile
November 1, 2010 - September 9, 2025Developed the game Island Adventure, contributing to initial gameplay design and codebase development prior to the project's cancellation.
Game Developer at Kidguru Studios
August 1, 2010 - September 9, 2025Led development for 'Freekscape: Escape From Hell' on the PSP; conducted viability analysis for engine/framework choices to select the most suitable technology based on game type, platform, team size, and budget. Participated as a game developer for an outsourced project for a non-profit organization, utilizing a custom game framework that integrated Gamebryo for rendering, ODE for physics, and Squirrel for scripting.
Game Developer at Perpetual FX Creative
January 1, 2007 - PresentCreated a prototype of a bowling game using the Beyond Virtual engine, which was later released under the title 'Galactic Bowling' on Steam.
Lead Game Developer/Game Producer at Shoelace Learning
June 1, 2025 - September 9, 2025Structured the development process using Scrum; optimized the CI/CD pipeline with a custom Node.js tool to auto-upload Unity WebGL builds to AWS; modularized core gameplay systems to improve reusability; served as Producer and Game Designer for Dreamseeker Drift; planned roadmaps and managed sprint ceremonies; collaborated with multidisciplinary teams and reported status to stakeholders.
Senior Game Developer at Shoelace Learning
September 1, 2022 - September 9, 2025Optimized asset handling and delivery; developed automated Spine CLI script to batch-upgrade 800+ animation assets, ensuring compatibility with newer Unity versions and project stability.
Co-Founder/Game Developer/Producer at Frozen Logic Studios
December 1, 2020 - September 9, 2025Launched 9 mobile games across iOS, Android, and Windows Phone; two titles surpassed 1M downloads; directed full-cycle production and monetization; Nokia LATAM recognized as a case study; invited to speak at a Nokia LATAM event.
Game Developer at Best, Cool, Fun Games
January 1, 2012 - September 9, 2025Developed two mobile games with 1M downloads each; integrated gameplay with third-party APIs; optimized mobile performance and deployment.
Game Developer at Electronic Arts Mobile
May 1, 2011 - September 9, 2025Supported EA studios globally as part of the Central Technology Group; ported games across Android devices; implemented iOS UI features; collaborated with Origin team on cross-platform UI improvements.
Game Developer at Glu Mobile
November 1, 2010 - September 9, 2025Developed Island Adventure; contributed to initial gameplay design and codebase; project later canceled.
Game Developer at Kidguru Studios
August 1, 2010 - September 9, 2025Led development for Freekscape: Escape From Hell on PSP; conducted viability analysis for engine/framework choices; contributed to outsourced project work for a non-profit using a custom framework.
Game Developer at Perpetual FX Creative
January 1, 2007 - PresentCreated a bowling game prototype using the Beyond Virtual engine, later released as Galactic Bowling on Steam.
Senior Game Developer at Shoelace Learning
September 1, 2022 - PresentStructured the development process using Scrum, facilitating clear communication with stakeholders and enabling more predictable and efficient deliveries. Improved CI/CD by creating a Node.js tool to automatically upload Unity WebGL builds from Unity Cloud Build to AWS, saving significant developer time. Modularized core game play systems to improve code reuse across multiple titles. Acted as Producer and Game Designer for Dreamseeker Drift, leading development to meet a tight release deadline aligned with the school year. Planned and maintained production schedules and roadmaps, ensuring delivery of key milestones on time and within scope. Managed sprint cycles and Agile ceremonies, including standups, backlog grooming, and retrospectives. Coordinated across multidisciplinary teams to align development with broader business goals. Reported project status and risks to stakeholders to provide transparency and guide decision-making throughout the product life cycle.
Co-Founder, Game Developer & Producer at Frozen Logic Studios
December 1, 2020 - September 9, 2025Launched 9 mobile games across iOS, Android, and Windows Phone; two titles surpassed 1 million downloads. Oversaw the full production pipeline, including game design, development, and monetization strategies—balancing creative direction with business goals. Recognized by Nokia LATAM as a case study for Windows Phone success; invited to speak at a press event after generating significant revenue with three games in a short time span.
Game Developer at Best, Cool, Fun Games
January 1, 2012 - September 9, 2025Worked on two games for Android and iOS; both reached 1M downloads.
Game Developer at Electronic Arts Mobile
May 1, 2011 - September 9, 2025Member of the Central Technology Group, an internal team supporting other development teams in EA studios around the world. Handled game porting across Android devices and implemented original iOS app UI. Relocated to Los Angeles for a period to work on-site with the original development team.
Game Developer at Glu Mobile
November 1, 2010 - September 9, 2025Worked on Island Adventure; project reached 1M downloads before cancellation.
Lead Game Developer at Kid Guru Studios
August 1, 2010 - September 9, 2025Lead developer for Freeskape: Escape from Hell released on PSP. Performed viability analysis across engines and frameworks to choose the right tools, and contributed to a home-grown game framework used for a nonprofit project.
Game Developer at Perpetual FX Creative
December 31, 2007 - September 9, 2025Created a prototype of a bowling game using an engine; later released as Galactic Bowling on Steam.
Education
Lato Sensu Post-Graduate Degree, Game Development and 3D Applications at Universidade Veiga de Almeida
January 1, 2007 - January 1, 2007B.S., Computer Science at Faculdade de Engenharia Industrial (FEI)
January 1, 2005 - January 1, 2005Lato Sensu Post-Graduate Degree, Game Development and 3D Applications at Universidade Veiga de Almeida
January 11, 2030 - January 1, 2007B.S., Computer Science at Faculdade de Engenharia Industrial (FEI)
January 11, 2030 - January 1, 2005Lato Sensu Post-Graduate Degree, Game Development and 3D Applications at Universidade Veiga de Almeida
January 1, 2007 - September 9, 2025B.S., Computer Science at Faculdade de Engenharia Industrial (FEI)
January 1, 2005 - September 9, 2025B.S. in Computer Science at Faculdade de Engenharia Industrial (FEI), Sao Bernardo do Campo, Brazil
January 11, 2030 - January 1, 2005Lato Sensu Post-Graduate Degree in Game Development and 3D Applications at Universidade Veiga de Almeida, Rio de Janeiro, Brazil
January 11, 2030 - January 1, 2007Qualifications
Lato Sensu Post-Graduate Degree in Game Development and 3D Applications
January 11, 2030 - January 1, 2007B.S. in Computer Science
January 11, 2030 - January 1, 2005Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment, Professional Services
Skills
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