I’m a 3D Artist with a strong focus on environment art for games, while also possessing generalist skills in modeling, rigging, animation, and optimization. I enjoy crafting immersive worlds, and I’m constantly exploring new workflows and tools to push my creativity further.

Giuseppe Fanelli

I’m a 3D Artist with a strong focus on environment art for games, while also possessing generalist skills in modeling, rigging, animation, and optimization. I enjoy crafting immersive worlds, and I’m constantly exploring new workflows and tools to push my creativity further.

Available to hire

I’m a 3D Artist with a strong focus on environment art for games, while also possessing generalist skills in modeling, rigging, animation, and optimization.

I enjoy crafting immersive worlds, and I’m constantly exploring new workflows and tools to push my creativity further.

See more

Language

Italian
Fluent
English
Advanced
Portuguese
Beginner

Work Experience

3D Artist at Freelance
January 1, 2019 - March 1, 2021
Created high-quality 3D assets for fashion-focused projects, including procedural and photo-scanned materials. Used VRay for renders and documented workflows while sharing tips with the team.
3D Artist at Freelance
October 1, 2018 - January 1, 2019
Created models for a short animation film, including optimizing topology and texturing for production pipelines.
3D Artist (Contributor) at Chubby Pixel
October 1, 2021 - Present
Contributed to the development of Mai: Child of Ages and Suicide Guy: The Lost Dreams, providing environment art, modeling, and asset rigging for gameplay and cutscenes.

Education

Bachelor's Degree in Computer Science at University of Bari Aldo Moro
September 1, 2012 - October 1, 2016
Bachelor's Degree in Computer Science at Big Rock
March 1, 2017 - August 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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