I'm a 3D Modeling & Texture specializing in stylized characters, assets, and environments for games and animation. I combine strong visual development skills with technical precision, creating production-ready designs using tools like Photoshop, Procreate, 3ds Max, Maya, ZBrush, and Substance Painter. I also work as a Children’s Book Illustrator, with 12 published books where I bring stories to life through warm, vibrant colors and emotional, character-driven illustrations. My Fine Arts background and graduation from Humber College’s 3D Animation program in Toronto allow me to seamlessly combine traditional illustration skills with modern concept and 3D workflows. I’m currently open to new opportunities in 3D, and illustration. Feel free to explore my portfolio on ArtStation. I’d love to connect!

Gizem Gunhan

I'm a 3D Modeling & Texture specializing in stylized characters, assets, and environments for games and animation. I combine strong visual development skills with technical precision, creating production-ready designs using tools like Photoshop, Procreate, 3ds Max, Maya, ZBrush, and Substance Painter. I also work as a Children’s Book Illustrator, with 12 published books where I bring stories to life through warm, vibrant colors and emotional, character-driven illustrations. My Fine Arts background and graduation from Humber College’s 3D Animation program in Toronto allow me to seamlessly combine traditional illustration skills with modern concept and 3D workflows. I’m currently open to new opportunities in 3D, and illustration. Feel free to explore my portfolio on ArtStation. I’d love to connect!

Available to hire

I’m a 3D Modeling & Texture specializing in stylized characters, assets, and environments for games and animation. I combine strong visual development skills with technical precision, creating production-ready designs using tools like Photoshop, Procreate, 3ds Max, Maya, ZBrush, and Substance Painter.
I also work as a Children’s Book Illustrator, with 12 published books where I bring stories to life through warm, vibrant colors and emotional, character-driven illustrations. My Fine Arts background and graduation from Humber College’s 3D Animation program in Toronto allow me to seamlessly combine traditional illustration skills with modern concept and 3D workflows.
I’m currently open to new opportunities in 3D, and illustration. Feel free to explore my portfolio on ArtStation. I’d love to connect!

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Work Experience

3D Environment Artist (Independent Project) at Mystery Shack Remake
January 1, 2026 - January 1, 2026
Modeled a complete game environment from scratch in 3ds Max with clean topology and optimized polygon counts for real-time use. Authored hand-painted PBR textures (diffuse, normal, roughness, metallic) in Substance Painter without relying on tileable or pre-made materials. Rendered final presentation in Arnold and created documentation breakdowns (wireframe, clay, and base-color) to demonstrate the full modeling-to-texturing pipeline.
3D Model & Texture Artist (Animation Project) at The Last Beep (Humber College)
September 1, 2025 - December 31, 2024
Modeled and textured a range of assets for the animated short film while maintaining efficient polygon counts and cleaned topology/UVs for the animation pipeline. Delivered production-ready, semi-stylized assets aligned with the film’s visual style.
3D Environment & Level Artist (Independent Project) at Abandoned Candy Town (Humber College)
January 1, 2025 - January 1, 2025
Designed and built a fully original Unreal Engine 5 environment end-to-end. Modeled the level from scratch in 3ds Max with an emphasis on clean topology and optimized polygon counts and draw calls for real-time performance. Created complete PBR texture sets (diffuse, normal, roughness, metallic, and height) for every asset.
3D Model & Texture Artist (Student Team) at LightLock (Humber College Game Team)
January 1, 2024 - January 1, 2025
Contributed as a character and asset artist on a 40-person student game team building a playable game from scratch within four months; LightLock placed 4th out of hundreds at Level Up Showcase 2025. Modeled and textured “Keysha” through a full PBR pipeline in 3ds Max and Substance Painter (diffuse, normal, roughness, specular). 3D-printed Keysha and additional key assets as physical showcase pieces, and supported production of the official game trailer in Adobe Premiere Pro.
Children’s Book Illustrator at Toronto, ON & Turkey
January 1, 2021 - Present
Illustrated 12 published children’s books (250+ original illustrations) creating age-appropriate characters, environments, and full scenes for ages 0–10. Delivered 10 books (15–20 illustrations each) within six months while maintaining consistent visual quality and incorporating client feedback and publishing standards.
Children’s Book Illustrator at Independent Client Work (Toronto, ON & Turkey)
December 30, 2020 - Present
Illustrated 12 published children’s books (250+ original illustrations) for children ages 0–10, creating age-appropriate characters, environments, and complete scenes. Delivered multiple books within tight client timelines while maintaining consistent quality and responding to feedback throughout the publishing process.

Education

Advanced Diploma, Animation – 3D (Honours) at Humber College
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts, Painting (Summa Cum Laude) at Uludag University
January 1, 2016 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Education, Other

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