I’m a 3D Modeling & Texture specializing in stylized characters, assets, and environments for games and animation. I combine strong visual development skills with technical precision, creating production-ready designs using tools like Photoshop, Procreate, 3ds Max, Maya, ZBrush, and Substance Painter.
I also work as a Children’s Book Illustrator, with 12 published books where I bring stories to life through warm, vibrant colors and emotional, character-driven illustrations. My Fine Arts background and graduation from Humber College’s 3D Animation program in Toronto allow me to seamlessly combine traditional illustration skills with modern concept and 3D workflows.
I’m currently open to new opportunities in 3D, and illustration. Feel free to explore my portfolio on ArtStation. I’d love to connect!
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