Christopher Gilkes
I'm Christopher Gilkes, a games programmer with 25+ years of professional experience across console, PC, mobile, and VR development.
About
I’m Christopher Gilkes, a games programmer with 25+ years of professional experience across console, PC, mobile, and VR development.
I have experience on all major engines, Unreal, Unity, and have used and enhanced a number of in house c++ engines during my time in the industry.
Passionate game creator who can build games from start to finish, or can jump into existing code bases and contribute quickly
- 23 years' experience
- Joined January 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
More experts in Birmingham, United Kingdom
Work experience· 10 roles
Principal/Lead Engineer for Thief VR (Unity), owning the PS5 platform (PSVR2); implemented trophies, activities, patch updates, and save/load systems. Led Resurgence multiplayer prototype for GDC funding; mentored junior Unity developers and fostered team cohesion. Implemented Infinite Inside gameplay for Unity Meta Quest and led the Free Runner Championship MVP using Photon Fusion, PlayFab leaderboards, and IAP; delivered across multiple platforms and post-release support.
Led a team of 4 engineers on DLC updates and porting to new consoles for Human Fall Flat; unified multi-SKU management (24 SKUs) via streamlined branching; delivered Next-Gen console support.
Worked on multiple multiplayer titles using UE4 and Unity; in-house ports and online services for Fortnite; integrated NetCafe support and improved suspend/resume handling on consoles; contributed to porting and stabilising Terratech (Unity) and Just Deal With It; collaborated on Soccer Rally multiplayer backend using Unity/Photon.
Education
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