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Christopher Gilkes

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I'm Christopher Gilkes, a games programmer with 25+ years of professional experience across console, PC, mobile, and VR development.

About

I’m Christopher Gilkes, a games programmer with 25+ years of professional experience across console, PC, mobile, and VR development.

I have experience on all major engines, Unreal, Unity, and have used and enhanced a number of in house c++ engines during my time in the industry.

Passionate game creator who can build games from start to finish, or can jump into existing code bases and contribute quickly

  • 23 years' experience
  • Joined January 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Professional Services

Work experience· 10 roles

Principal/Lead Engineer · Maze Theory / Saltwater GamesNov 2023 – Dec 2025 · 2 yrs 2 mos

Principal/Lead Engineer for Thief VR (Unity), owning the PS5 platform (PSVR2); implemented trophies, activities, patch updates, and save/load systems. Led Resurgence multiplayer prototype for GDC funding; mentored junior Unity developers and fostered team cohesion. Implemented Infinite Inside gameplay for Unity Meta Quest and led the Free Runner Championship MVP using Photon Fusion, PlayFab leaderboards, and IAP; delivered across multiple platforms and post-release support.

Unity Tech Lead · Lab42 Studios (Sumo Digital)Nov 2019 – Nov 2023 · 4 yrs 1 mo

Led a team of 4 engineers on DLC updates and porting to new consoles for Human Fall Flat; unified multi-SKU management (24 SKUs) via streamlined branching; delivered Next-Gen console support.

Senior Software Engineer · Super Punk Games / The Multiplayer GuysAug 2017 – Nov 2019 · 2 yrs 4 mos

Worked on multiple multiplayer titles using UE4 and Unity; in-house ports and online services for Fortnite; integrated NetCafe support and improved suspend/resume handling on consoles; contributed to porting and stabilising Terratech (Unity) and Just Deal With It; collaborated on Soccer Rally multiplayer backend using Unity/Photon.

Senior Programmer · Codemasters BirminghamMay 2016 – Jul 2017 · 1 yr 3 mos
Senior Games Programmer · Psiclone GamesSep 2015 – May 2016 · 9 mos
UI Programmer · FreeStyle Games (Activision)Jun 2014 – Sep 2015 · 1 yr 4 mos
Senior Programmer · Voofoo StudiosJan 2013 – Jun 2014 · 1 yr 6 mos
Senior/Lead Programmer · Codemasters BirminghamNov 2008 – Jan 2013 · 4 yrs 3 mos

Education

BSc Hons Computer Science: Software Engineering · University of Wolverhampton1998 – 2001

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