Hi! My name is Giovana Marchiori and I'm an Illustrator and Graphic Designer based on Curitiba, Brazil. I have over 3+ years of professional experience in digital illustration, 3D modeling and texturing, narrative design, 2D vector art and conceptual development for VR and immersive experiences, including content creation for 360º projection environments. Currently pursuing a Bachelor's Degree in Technology, Digital Games at PUCPR, I am particularly passionate about concept development for games and immersive experiences, art direction, 3D asset creation and texturing, as well as 2D illustration and narrative design.…

Giovana Marchiori

Hi! My name is Giovana Marchiori and I'm an Illustrator and Graphic Designer based on Curitiba, Brazil. I have over 3+ years of professional experience in digital illustration, 3D modeling and texturing, narrative design, 2D vector art and conceptual development for VR and immersive experiences, including content creation for 360º projection environments. Currently pursuing a Bachelor's Degree in Technology, Digital Games at PUCPR, I am particularly passionate about concept development for games and immersive experiences, art direction, 3D asset creation and texturing, as well as 2D illustration and narrative design.…

Available to hire

Hi! My name is Giovana Marchiori and I’m an Illustrator and Graphic Designer based on Curitiba, Brazil.
I have over 3+ years of professional experience in digital illustration, 3D modeling and
texturing, narrative design, 2D vector art and conceptual development for VR and immersive experiences, including content creation for 360º projection environments.
Currently pursuing a Bachelor’s Degree in Technology, Digital Games at PUCPR, I am particularly passionate about concept development for games and immersive experiences, art direction, 3D asset creation and texturing, as well as 2D illustration and narrative design.

See more

Language

English
Fluent
Portuguese
Fluent

Work Experience

Graphic Design Intern at Citius Integradora de Tecnologia
December 1, 2024 - August 1, 2025
Graphic Design Intern and Game Artist, responsible for 3D asset modeling and texturing, environment and character design, narrative design, concept art development for characters and environments, storyboard creation, and vector art production.
Immersive Experience Development Intern at Pontifical Catholic University of Paraná (PUCPR)
July 31, 2024 - Present
Responsible for developing graphic assets for marketing and educational materials, including lesson plan layout, character design for online courses, and visual materials for educational products and teacher training programs in technologies such as Adobe, Microsoft Office, and Autodesk.
Graphic Design Intern at Citius Integrated de Tecnologia
August 1, 2023 - Present
Game Artist; 3D asset modeling and texturing, environment and character design, narrative design, concept art development for characters and environments, storyboard creation, and vector art production.
Estagiária em Design Gráfico at Citius Integradora de Tecnologia
August 1, 2023 - Present
Responsável pelo desenvolvimento de peças gráficas para materiais de marketing e educação, incluindo diagramação de planos de aula, criação de personas para cursos online e produção de materiais visuais para produtos educacionais e formação de professores; uso de Adobe, Microsoft Office e Autodesk.
Graphic Design Intern at Citius Integrada de Tecnologia
August 1, 2023 - Present
Responsible for 3D asset modeling and texturing, environment and character design, narrative design, concept art development for characters and environments, storyboard creation, and vector art production.
Immersive Experience Development Intern at Pontifical Catholic University of Paraná (PU CPR)
August 1, 2023 - Present
Responsible for developing graphics assets for marketing and educational materials, including lesson layout, character design for online courses, and visual materials for educational products and teacher training programs in technologies such as Adobe, Microsoft Office, and Autodesk.
Estagiária em Design Gráfico at Citius Integradora de Tecnologia
March 1, 2023 - May 31, 2023
Responsável por modelagem e texturação de assets 3D, design de ambientes e personas, design narrativo, desenvolvimento de concept art para personagens e cenários, criação de storyboard e produção de arte vetor.
Graphic Design Intern at Pontifical Catholic University of Paraná (PUCPR)
March 1, 2023 - May 31, 2023
Responsible for the layout and design of educational technology materials for elementary education.
Estagiário de Design Gráfico at Pontifícia Universidade Católica do Paraná (PUCPR)
January 1, 2022 - Present
Responsável pela diagramação e pelo design de materiais de tecnologia e educação para o ensino fundamental, incluindo criação de assets 3D/2D, diagramação de planos de aula e apoio na produção de conteúdos gráficos para projetos educacionais.
Graphic Design Intern at Pontifical Catholic University of Paraná (PUCPR)
December 31, 2021 - March 5, 2026
Responsible for the layout and design of educational technology materials for elementary education.

Education

Bachelor's Degree at Pontifical Catholic University of Paraná (PU CPR)
January 1, 2022 - February 25, 2026
Bachelor of Technology in Digital Games at Pontifical Catholic University of Paraná (PUCPR)
January 1, 2022 - February 26, 2026
Graphic Design at Pontifícia Universidade Católica do Paraná (PUCPR)
January 1, 2022 - April 16, 2026
Bacharelado em Jogos Digitais at Pontifícia Universidade Católica do Paraná (PUCPR)
January 1, 2022 - April 16, 2026
Bachelor of Technology in Digital Games at Pontifical Catholic University of Paraná (PUCPR)
January 1, 2022 - May 4, 2026

Qualifications

Anatomy and Storytelling Illustrator
May 6, 2021 - June 30, 2021

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services
    Thais Weiller's PhD - Mechanics and Rewards

    One of our commissioned experiences within the Extended Reality Center was a short choice-based game inspired by Reigns, intended to be used as a research method for the PhD of University Professor and Game Designer Thais Weiller.
    During the development process, I was responsible for the game’s entire art direction, from the initial planning of the visual style, color palettes, and software selection. I was also responsible for the initial narrative planning of the game, defining what it would be about and how we could approach the professor’s research themes.

    The professor’s research idea was to evaluate how users would behave and feel when placed in choice-driven situations in which they would experience a kind of “Butterfly Effect”, that is, when a single decision directly impacts the course of the narrative and its consequences.
    After initial meetings with the experience development team, we decided to create a story about a road trip with friends on their way to a wedding. Throughout the journey, several unexpected events would take place inside the car, and the user, acting as the driver, would need to balance three main status bars: the car’s condition, the group’s overall stress level, and the remaining time until they arrived at the wedding.

    With the visual pre-production fully defined, development began. The visual assets were created in vector art using Adobe Illustrator.
    The visual design for all the cards was developed according to thematic categories, allowing them to be reused based on their respective themes. Background assets were also created, including variations for daytime, afternoon, and nighttime settings.