I’m a 3D artist specialized in high-quality modeling, detailed texturing, and professional rendering for both architectural visualization and product/asset projects. I create clean, optimized, and game-ready models with efficient topology and well-structured UVs.
I also develop real-time environments in Unreal Engine, focusing on lighting, materials, and performance optimization to deliver visually strong and technically solid results.
Currently, I’m gaining hands-on experience within a game development studio, strengthening my production workflow and industry standards. I stand out for my versatility, attention to detail, and ability to balance visual quality with technical efficiency.
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