I’m a 3D artist specialized in high-quality modeling, detailed texturing, and professional rendering for both architectural visualization and product/asset projects. I create clean, optimized, and game-ready models with efficient topology and well-structured UVs. I also develop real-time environments in Unreal Engine, focusing on lighting, materials, and performance optimization to deliver visually strong and technically solid results. Currently, I’m gaining hands-on experience within a game development studio, strengthening my production workflow and industry standards. I stand out for my versatility, attention to detail, and ability to balance visual quality with technical efficiency.

Giorgio D’Ambrogio

I’m a 3D artist specialized in high-quality modeling, detailed texturing, and professional rendering for both architectural visualization and product/asset projects. I create clean, optimized, and game-ready models with efficient topology and well-structured UVs. I also develop real-time environments in Unreal Engine, focusing on lighting, materials, and performance optimization to deliver visually strong and technically solid results. Currently, I’m gaining hands-on experience within a game development studio, strengthening my production workflow and industry standards. I stand out for my versatility, attention to detail, and ability to balance visual quality with technical efficiency.

Available to hire

I’m a 3D artist specialized in high-quality modeling, detailed texturing, and professional rendering for both architectural visualization and product/asset projects. I create clean, optimized, and game-ready models with efficient topology and well-structured UVs.

I also develop real-time environments in Unreal Engine, focusing on lighting, materials, and performance optimization to deliver visually strong and technically solid results.

Currently, I’m gaining hands-on experience within a game development studio, strengthening my production workflow and industry standards. I stand out for my versatility, attention to detail, and ability to balance visual quality with technical efficiency.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Italian
Fluent
English
Advanced
Spanish; Castilian
Beginner

Work Experience

3D Generalist at Playsys
March 6, 2025 - Present
Creation of optimized 3D models for game engines. Design and development of immersive environments. Level and environment design aligned with the artistic direction.
Stage at Solid S.R.L, Milano
June 30, 2023 - July 10, 2025
Development of architectural concepts and production of technical documents (CAD drawings, construction details). 3D modeling of architectural projects for analysis and presentations. Creation of photorealistic renderings.
Volunteer at Associazione culturale Mondo delle uoVa, Arosio
September 1, 2018 - Present
Organization of music events and art exhibitions, management of booking and maintenance of rehearsal rooms.

Education

Bachelor degree in Architectural Design at Politecnico di Milano
September 14, 2020 - September 28, 2023
Diploma di Liceo Scientifico at Istituto “Antonio Sant’Elia”, Cantù
September 1, 2013 - July 31, 2018

Qualifications

3D Animation and Modeling Specialist
November 1, 2024 - July 10, 2025

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Non-Profit Organization, Professional Services
    uniE608 Gameboy Advance sp animation
    The goal of the project was to make a photorealistic animation of a Gameboy. EI've done the model from scratch with texturing and the animation in Blender.