I’m Gio Talamini, a Concept Artist based in Rome, Italy, with two years of experience in character, environment, and prop design for PC and console development. I create and evolve concept art across realistic and stylized genres, collaborating with art directors and 3D teams to deliver polished, production-ready assets. I enjoy iterative design and visual storytelling, while maintaining cohesive world-building for AAA and co-development projects. I love brainstorming innovative ideas and driving cohesive execution through close collaboration with designers, art directors, and engineers to meet tight deadlines and push creative boundaries.

Gio Talamini

I’m Gio Talamini, a Concept Artist based in Rome, Italy, with two years of experience in character, environment, and prop design for PC and console development. I create and evolve concept art across realistic and stylized genres, collaborating with art directors and 3D teams to deliver polished, production-ready assets. I enjoy iterative design and visual storytelling, while maintaining cohesive world-building for AAA and co-development projects. I love brainstorming innovative ideas and driving cohesive execution through close collaboration with designers, art directors, and engineers to meet tight deadlines and push creative boundaries.

Available to hire

I’m Gio Talamini, a Concept Artist based in Rome, Italy, with two years of experience in character, environment, and prop design for PC and console development. I create and evolve concept art across realistic and stylized genres, collaborating with art directors and 3D teams to deliver polished, production-ready assets.

I enjoy iterative design and visual storytelling, while maintaining cohesive world-building for AAA and co-development projects. I love brainstorming innovative ideas and driving cohesive execution through close collaboration with designers, art directors, and engineers to meet tight deadlines and push creative boundaries.

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Language

English
Fluent

Work Experience

Associate Concept Artist at The Multiplayer Group
April 1, 2024 - September 1, 2025
Supported art direction by detailed sketching, vibrant visual exploration, and creation of comprehensive references. Collaborated closely with designers and 3D teams to ensure adherence to tight production deadlines, fostering a creative environment that stimulates innovative ideas and cohesive execution.
Academy Concept Artist at The Multiplayer Group
October 1, 2023 - April 1, 2024
Developed internal concept assets under senior guidance to build production-ready workflows. Created film-quality illustrations and storyboards; researched visual styles across realistic and stylized directions and produced exploratory concepts and callouts for early development. Created character concepts and promotional illustrations under tight deadlines to deliver polished renders for potential clients and investors.

Education

BA (Hons) in Game Art at De Montfort University
September 1, 2019 - June 1, 2022
Video Game Art Diploma at McKenzie College
September 1, 2018 - June 1, 2019
Visual Arts Foundation at McKenzie College
January 1, 2018 - July 1, 2018

Qualifications

Mentorship Program
January 11, 2030 - December 11, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet