Giovanni Cervigni
3D Character and Creature Artist specializing in high-detail modeling, sculpting, and texturing for games and cinematic projects.
About
3D Character and Creature Artist specializing in high-detail modeling, sculpting, and texturing for games and cinematic projects. Experienced across the full character creation pipeline, balancing visual quality with technical constraints and real-time optimization.
Comfortable in collaborative production environments and remote workflows, iterating quickly on topology, UVs, and asset performance while meeting deadlines. Also works on specialized tasks like wearable mask sculpting for 3D printing and supports teams through cost/effort awareness and practical pipeline guidance.
- 3 years' experience
- Joined June 2024
Industry experience
- Gaming
- Media & Entertainment
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Work experience· 5 roles
Developed high-detail wearable mask sculpts for 3D printing using ZBrush. Assisted with refining forms and surface detailing, ensuring print-ready geometry while collaborating on design direction and production considerations for physical manufacturing.
Created and refined numerous stylized-realistic humanoid character assets for game and VFX production. Optimized topology, UV layouts, and asset performance for real-time implementation in a remote production pipeline; collaborated with leadership and teammates to iterate quickly while maintaining visual quality and deadlines.
Worked on multiple projects spanning optimization on high/low poly vehicles (planes and tanks) and creation of fictional creatures. Supported the team by evaluating potential costs of work within specific pipelines and how those choices would affect production timelines and delivery.
Education
Certifications and awards
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