3D Character and Creature Artist specializing in high-detail modeling, sculpting, and texturing for games and cinematic projects. Experienced across the full character creation pipeline, balancing visual quality with technical constraints and real-time optimization. Comfortable in collaborative production environments and remote workflows, iterating quickly on topology, UVs, and asset performance while meeting deadlines. Also works on specialized tasks like wearable mask sculpting for 3D printing and supports teams through cost/effort awareness and practical pipeline guidance.

Giovanni Cervigni

3D Character and Creature Artist specializing in high-detail modeling, sculpting, and texturing for games and cinematic projects. Experienced across the full character creation pipeline, balancing visual quality with technical constraints and real-time optimization. Comfortable in collaborative production environments and remote workflows, iterating quickly on topology, UVs, and asset performance while meeting deadlines. Also works on specialized tasks like wearable mask sculpting for 3D printing and supports teams through cost/effort awareness and practical pipeline guidance.

Available to hire

3D Character and Creature Artist specializing in high-detail modeling, sculpting, and texturing for games and cinematic projects. Experienced across the full character creation pipeline, balancing visual quality with technical constraints and real-time optimization.

Comfortable in collaborative production environments and remote workflows, iterating quickly on topology, UVs, and asset performance while meeting deadlines. Also works on specialized tasks like wearable mask sculpting for 3D printing and supports teams through cost/effort awareness and practical pipeline guidance.

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Work Experience

3D Mask Development at Savage Silicon
April 1, 2026 - April 1, 2027
Developed high-detail wearable mask sculpts for 3D printing using ZBrush. Assisted with refining forms and surface detailing, ensuring print-ready geometry while collaborating on design direction and production considerations for physical manufacturing.
3D Character Artist at Outlook OVFX
September 1, 2025 - February 1, 2026
Created and refined numerous stylized-realistic humanoid character assets for game and VFX production. Optimized topology, UV layouts, and asset performance for real-time implementation in a remote production pipeline; collaborated with leadership and teammates to iterate quickly while maintaining visual quality and deadlines.
3D Character Artist Consultant at PIXELDUST STUDIOS
July 24, 2024 - Present
Worked on multiple projects spanning optimization on high/low poly vehicles (planes and tanks) and creation of fictional creatures. Supported the team by evaluating potential costs of work within specific pipelines and how those choices would affect production timelines and delivery.
Digital Sculptor Internship at MISA TO KINDNESS
December 1, 2023 - April 1, 2024
Sculpted anime-style characters, optimized multiple 3D street assets, and performed retopology for several characters as well as a dozen animals. Worked closely with an animator on the team to bring one personal project to life.
3D Visual Coordinator at PANORAMA PRODUCTIONS
August 1, 2021 - March 1, 2022
Created seamless looping 3D cinematic content using Blender earlier in the 3D career. Panoroma Productions owns and runs multiple night clubs in Washington DC, where these looping cinematics were displayed every weekend.

Education

Masters Degree in 3D Video Game Development at Think Tank Training Centre, Hybrid
January 11, 2030 - August 27, 2026
Highschool Diploma at Jackson Reed High School
January 11, 2030 - August 27, 2026

Qualifications

The Rookies - Annual 3D Global Competition (Grade A Final Project certificate)
January 1, 2024 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment