Giovana Nicole Mundheim
I am an animator with experience across game development, film, and mobile applications.
About
I am an animator with experience across game development, film, and mobile applications. I have contributed to five shipped, award-winning, multi-platform games, creating high-fidelity facial performances, full-body animations, gameplay movesets, cinematic sequences, and expressive 2D character animation. I enjoy combining keyframe animation, motion capture, and strong visual storytelling to create engaging experiences for audiences and players.
I am comfortable collaborating with directors, technical artists, producers, concept artists, storyboard artists, and publishers throughout production. With experience in Maya, Blender, Unreal Engine, Adobe After Effects, Faceware, Jira, and Confluence, I bring a proactive, creative, and detail-oriented approach to every project. I am excited to contribute my skills to a team creating impactful and immersive animation and visuals.
- 8 years' experience
- Joined October 2026
Skills· 10
Languages
- EnglishFluent
- NorwegianFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Computers & Electronics
- Consumer Goods
Work experience
Use FACS based rigs to create high fidelity facial performances for cinematic scenes. Work with motion capture data to plus and polish full body animations. Animate up to 4 cinematic minutes a week depending on needs of production schedule and sprints. Animate character movesets, idles, and prop interactions for technical artists to implement in Unreal Engine for use in gameplay. Import animations into Unreal. Review shots in Unreal Sequencer to verify animations are functioning properly and no continuity issues or other errors are present. Collaborate with cinematic artists in areas where gameplay and cinematics need a seamless transition or character and prop interactions need to be a focal point. Work with technical artists to audit props and rigs. Report to animation director and leads to stay in alignment with quality expectations, and production schedules and deadlines. Work closely with publishers Square Enix and Telltale Games to deliver award-winning AAA and AA titles such as 'Life is Strange, one of which was nominated for 'Best Animation' at the BAFTA Awards.
Collaborated with producers, concept artists, and storyboard artists to create layout and character animation for ClassDojo, a visual storytelling app connecting teachers, students, and parents. Produced cutout-style animations in Adobe After Effects and created 2D character keyframe animations using layers and the Puppet Pin Tool.
Staged scenes and created cameras in accordance with storyboards that will best convey character performance for 'Let's Eat,' a short film available on YouTube with 13+ million views. Filmed reference to use as a starting point for both physical and emotional shots. Produced expressive and emotional keyframe animations that served the story for our directors' ideas and collective vision. Participated in peer reviews and gave feedback on shots in progress with a team that collaborated across time zones.
Education
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