I grew up playing video games and I’ve always loved every expression of art. I’m an Italian artist, specializing in concept art and illustration for video games, with a focus on lighting, environments, and mood. I’m a dreamer who loves working in a team with an open mind, patience and a good attitude. I’m always eager to learn and adapt for the best for the project and the team, and I thrive in collaborative environments.

Giulia Colombo

I grew up playing video games and I’ve always loved every expression of art. I’m an Italian artist, specializing in concept art and illustration for video games, with a focus on lighting, environments, and mood. I’m a dreamer who loves working in a team with an open mind, patience and a good attitude. I’m always eager to learn and adapt for the best for the project and the team, and I thrive in collaborative environments.

Available to hire

I grew up playing video games and I’ve always loved every expression of art. I’m an Italian artist, specializing in concept art and illustration for video games, with a focus on lighting, environments, and mood.

I’m a dreamer who loves working in a team with an open mind, patience and a good attitude. I’m always eager to learn and adapt for the best for the project and the team, and I thrive in collaborative environments.

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Language

Italian
Fluent
English
Advanced
Japanese
Beginner

Work Experience

2D Artist at Crossfall Games
May 1, 2025 - Present
Collaborated as 2D Artist and Illustrator for the PC game Stonemachia, Souls-like PC game. Responsibilities included creating collectible item cards, concept art for creature design, UI assets, illustration, and card design.
Lead Concept Artist at Over The Game Ltd
July 31, 2024 - August 23, 2025
Worked as Lead Concept Artist and Lead Artist for AA game Beyond the Fifty Planet (not released) and mobile games in cartoon style such as Chommy Forest for Android and iOS, and an unreleased sci-fi mobile game. Responsibilities included managing the art team, maintaining quality control, creating artistic vision documents, mentoring junior artists, collaborating across departments, creating mood pieces and turnarounds for 3D artists, environment and VFX concept art, props and character concept art, UI mockups and assets, promo art, pitch art, level design concept art, cutscene storyboard for trailers, and final images for cutscenes.
Teacher of Concept Art and Digital Illustration at Davante Corsicef ex Master
April 1, 2024 - Present
Responsible for designing lessons, mentoring students, portfolio reviews, and teaching Adobe Photoshop and Adobe Illustrator.
Principal Concept Artist at Primesoft Games
June 30, 2025 - August 23, 2025
Principal Concept Artist for the strategy video game Lost Dawn – The King, The Bear and the Knight, made in Unreal Engine 5 for PC (to be released). Responsibilities included creating the art bible, art direction, environment concept art, mood pieces and 3D turnarounds, VFX and character concept art, UI mockups and assets, promo art, pitch art, level design concept art, cutscene storyboard for trailers, final images for cutscenes, and 2D/3D final assets in game.
Freelance Art Director at Quadrivium Games S.R.L.
February 1, 2022 - Present
Working as Art Director after starting as concept artist in the adventure video game Quadrivium Path of History made in Unity, to be released for PC. Selected for Zagarolo Game House 2022-2023. Winner of Maker of Merit, Maker Faire Rome 2023. Responsible for art bible, art direction, environment concept art, mood pieces and 3D turnarounds, VFX and character concept art, promo and pitch art.
Freelance Environment Concept Artist at Kibe Software House S.R.L.
December 31, 2023 - August 23, 2025
Concept artist and game artist for the Metroidvania video game Arcadia - Colony, made in Unity and released for PC and Switch. Responsible for environment art bible, environment concept art, level design concept art, prop concept art, background assets and design for cutscenes, UI mockup and game assets, 2D/3D environment assets, post-processing in game, VFX and environment animations.
Freelance Concept Artist, General Game Artist, Illustrator
December 31, 2022 - August 23, 2025
Worked as concept artist and game artist for indie studios and various projects including: Nocturama Bononia, a visual novel for PC; The Simple Balance, a tactical turn-based game for PC; Dragon Evo, a 2D artist role for PC; Neoludica Game art gallery and Ubisoft collaboration for various projects and exhibitions.
Concept Artist, Game Artist at Affinity Project S.R.L.
December 31, 2021 - August 23, 2025
Worked in mobile and PC games as game artist. Concept artist and game artist for Bounce that Bird! mobile game (finalist in Indie Google Game Festival 2020), Bomb Jump! mobile game published on Android and iOS, Floor Smash!, Sci-Fi Card mobile game, Battle Royale multiplayer game for PC and Switch (unreleased), Soviet Punk turn-based game for PC (unreleased), JRPG turn-based game for PC (unreleased).
Concept Artist, Game Artist at Dusk Awakening Demo
December 31, 2019 - August 23, 2025
Concept artist and 2D artist for 2D puzzle-platformer game Vesper Zero Light Edition on Switch and PC by Deck 13. Winner of Game Rome 2018. Selected for Nordic Game Jam 2019.

Education

Anatomy Course at Event Horizon School
January 1, 2022 - January 1, 2022
School of Game Art at Digital Bros Game Academy
January 1, 2018 - December 31, 2019
Master's degree in Architecture at Politecnico di Milano
January 1, 2015 - December 31, 2017
Bachelor's degree in Science of Architecture at Politecnico di Milano
January 1, 2011 - December 31, 2014
Anatomy Course at Event Horizon School
January 1, 2022 - September 10, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services