I'm Gloria Tang, a creative and technically proficient 3D artist with a Master of Digital Media, specializing in creating high-fidelity, game-ready environments and props. I excel in the complete PBR asset creation pipeline, from efficient high/low poly modeling and realistic texturing to final scene assembly, lighting, and optimization in Unreal Engine 5. I've modeled diverse sets of high-fidelity hard-surface props, authored realistic PBR materials in Substance Painter, and collaborated with multidisciplinary teams to craft AAA game environments.…

Hao (Gloria) Tang

I'm Gloria Tang, a creative and technically proficient 3D artist with a Master of Digital Media, specializing in creating high-fidelity, game-ready environments and props. I excel in the complete PBR asset creation pipeline, from efficient high/low poly modeling and realistic texturing to final scene assembly, lighting, and optimization in Unreal Engine 5. I've modeled diverse sets of high-fidelity hard-surface props, authored realistic PBR materials in Substance Painter, and collaborated with multidisciplinary teams to craft AAA game environments.…

Available to hire

I’m Gloria Tang, a creative and technically proficient 3D artist with a Master of Digital Media, specializing in creating high-fidelity, game-ready environments and props.

I excel in the complete PBR asset creation pipeline, from efficient high/low poly modeling and realistic texturing to final scene assembly, lighting, and optimization in Unreal Engine 5. I’ve modeled diverse sets of high-fidelity hard-surface props, authored realistic PBR materials in Substance Painter, and collaborated with multidisciplinary teams to craft AAA game environments.

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Work Experience

Environment Artist, Narrative Designer at Toronto Metropolitan University
December 31, 2024 - October 11, 2025
Responsible for modeling and texturing historically-accurate hard-surface assets, including tools and architectural components, using Maya and Substance Painter. Collabo­rated effectively with a multidisciplinary team, adhering to strict file naming conventions and directory structures within Unreal Engine 5.
Environment Artist at Signal Lost (Personal Project)
December 31, 2023 - October 11, 2025
Created a detailed real-time 3D diorama, modeling over 30 unique hard-surface props including vintage electronics, furniture, and storytelling elements.
Environment Artist at Old Clothing Store (Personal Project)
December 31, 2023 - October 11, 2025
Modulated a diverse set of high-fidelity hard-surface props and modular components, focusing on efficient topology and realistic structural detail.

Education

Master of Digital Media at Toronto Metropolitan University
January 1, 2024 - June 1, 2025
Asset Creation Diploma (Environment & Props for films) at Think Tank Training Centre
January 1, 2023 - January 1, 2024
Bachelor of Digital Media at York University
August 1, 2018 - August 1, 2021
Master of Digital Media at Toronto Metropolitan University
January 1, 2024 - June 1, 2025
Asset Creation Diploma (Environment & Props for film) at Think Tank Training Centre
January 1, 2023 - January 1, 2024
Bachelor of Digital Media at York University
August 1, 2018 - August 1, 2021
Master of Digital Media at Toronto Metropolitan University
January 1, 2024 - June 1, 2025
Asset Creation Diploma (Environment & Props for films) at Think Tank Training Centre (Online)
January 1, 2023 - January 1, 2024
Bachelor of Digital Media at York University
August 1, 2018 - August 1, 2021

Qualifications

Asset Creation Diploma (Environment & Props for films)
January 1, 2023 - January 1, 2024
Asset Creation Diploma (Environment & Props for films)
January 1, 2023 - January 1, 2024

Industry Experience

Media & Entertainment, Gaming