Available to hire
Hi, I’m Grégoire Monteil, a Senior Game Designer with over a decade of experience creating engaging gameplay, storytelling, and AI systems for AAA and major studios. I enjoy shaping core mechanics, balancing systems, and collaborating with cross-disciplinary teams to ship polished experiences.
Based in Montreal, I love collaborating across disciplines to ship polished experiences and mentor teams to push boundaries.
Experience Level
Language
French
Fluent
English
Advanced
Work Experience
Senior Game Designer at Behaviour Interactive
September 1, 2024 - November 11, 2025Lead design for core gameplay features, systems, and player experience; collaborated on AI behaviors, level design, and collaborative features; mentored design staff across projects.
Senior Game Designer at Alpha Channel
May 1, 2024 - May 1, 2024Contributed to project scoping and design of gameplay systems; refined player feedback loops, balancing, and cross-disciplinary collaboration.
Senior Game Designer at People Can Fly Studio
October 1, 2023 - October 1, 2023Led design for AAA-like project, systems design, level integration, and feature collaboration with engineering and art teams in Montreal.
Senior Game Designer at Square Enix Montréal
February 1, 2022 - February 1, 2022Led design on Hitman Sniper: The Shadows; contributed to gameplay proposals, level/mission design, and feature integration.
Game Designer at Ubisoft Montréal
July 1, 2021 - July 1, 2021AI Game Designer on Far Cry 6; responsible for AI behavior and archetypes, conversations system, and cooperative game mode.
Game Designer at Ubisoft Montréal
December 31, 2018 - December 31, 2018AI Behaviour and archetypes; conversations system; cooperative game mode for Far Cry New Dawn.
Narrative Game Designer at Ubisoft Montréal
January 1, 2017 - January 1, 2017Narrative design on Far Cry 5.
Level Designer at Ubisoft Montréal
January 1, 2017 - January 1, 2017Level design on Far Cry 5.
Voice Designer at Ubisoft Montréal
November 1, 2016 - November 1, 2016Voice design tasks and integration for game projects.
Voice Designer at Ubisoft Montréal
September 1, 2015 - September 1, 2015Voice design work for additional features and character audio integration.
Assistant Level Designer at Etranges Libellules
September 1, 2008 - September 1, 2008Assistant level design on various projects.
Education
Bachelor's degree at Centre NAD
January 1, 2013 - January 1, 2015Diploma at IUT SRC de Arles
January 11, 2030 - November 11, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
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