I'm a multidisciplinary 3D artist with a background in chemical engineering and over four years of professional experience creating and optimizing 3D assets for AR/VR and digital production. I specialize in developing efficient pipelines, maintaining high visual quality, and collaborating across technical and creative teams. I'm open to relocation to Canada and eligible for Global Talent Stream sponsorship. I’m passionate about cinematic storytelling, stylized environments, and photo-realistic materials.

Güneş Koç İzmir

I'm a multidisciplinary 3D artist with a background in chemical engineering and over four years of professional experience creating and optimizing 3D assets for AR/VR and digital production. I specialize in developing efficient pipelines, maintaining high visual quality, and collaborating across technical and creative teams. I'm open to relocation to Canada and eligible for Global Talent Stream sponsorship. I’m passionate about cinematic storytelling, stylized environments, and photo-realistic materials.

Available to hire

I’m a multidisciplinary 3D artist with a background in chemical engineering and over four years of professional experience creating and optimizing 3D assets for AR/VR and digital production. I specialize in developing efficient pipelines, maintaining high visual quality, and collaborating across technical and creative teams.

I’m open to relocation to Canada and eligible for Global Talent Stream sponsorship. I’m passionate about cinematic storytelling, stylized environments, and photo-realistic materials.

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Skills

Experience Level

Expert

Language

English
Advanced
Turkish
Fluent

Work Experience

3D Artist at Alte / Ziylan Media
February 1, 2025 - Present
Prepare and optimize photogrammetry-based 3D models for AR platforms. Enhance product visualization workflows, improving performance and visual fidelity for e-commerce experiences.
3D Specialist at Real / The Glimpse Group
January 1, 2024 - January 1, 2025
Created high-quality 3D assets and animations tailored for brand-specific AR projects. Oversaw quality control across the 3D team and provided feedback on modeling, texturing, and lighting standards. Developed project-specific methods to optimize asset production and delivery pipelines.
3D Generalist at Real / The Glimpse Group
November 1, 2021 - January 1, 2024
Designed and optimized 3D models and environments for AR/VR experiences across multiple platforms. Collaborated closely with designers and developers to ensure consistent visual style and performance standards.
Verified Freelancer at CG Trader
May 1, 2021 - December 1, 2021
Produced high-quality 3D assets meeting QA standards for marketplace approval. Gained experience in PBR texturing, UV optimization, and real-time asset workflows.

Education

B.S. in Chemical Engineering at Anadolu University
September 2, 2005 - November 2, 2011
Introduction to 3D Modeling at CG Spectrum College of Digital Art & Animation
June 1, 2020 - September 1, 2020

Qualifications

UE5 Blueprint Coding Training
February 1, 2023 - December 9, 2025
UE5 Visual Design Training
December 1, 2022 - December 9, 2025

Industry Experience

Media & Entertainment