Hi, I’m Philip Goldberg, a passionate 3D artist who loves turning sketches and concepts into polished visuals. I specialize in modeling, texturing, photoreal rendering, and concept design, and I thrive on collaborating across teams to deliver complete product and environment visuals from initial ideas to final renders. My approach blends precision with a creative touch to produce results that are both accurate and visually compelling.
Over my career, I’ve led visualization projects, mentored others, and built a versatile toolkit spanning Maya, 3ds Max, Blender, Twinmotion, Unreal Engine, and the Adobe suite. I’m dedicated to high-quality work, clear communication, and delivering assets that meet the needs of clients and teams alike.
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