Hi, I’m Philip Goldberg, a passionate 3D artist who loves turning sketches and concepts into polished visuals. I specialize in modeling, texturing, photoreal rendering, and concept design, and I thrive on collaborating across teams to deliver complete product and environment visuals from initial ideas to final renders. My approach blends precision with a creative touch to produce results that are both accurate and visually compelling. Over my career, I’ve led visualization projects, mentored others, and built a versatile toolkit spanning Maya, 3ds Max, Blender, Twinmotion, Unreal Engine, and the Adobe suite. I’m dedicated to high-quality work, clear communication, and delivering assets that meet the needs of clients and teams alike.

Philip Goldberg

Hi, I’m Philip Goldberg, a passionate 3D artist who loves turning sketches and concepts into polished visuals. I specialize in modeling, texturing, photoreal rendering, and concept design, and I thrive on collaborating across teams to deliver complete product and environment visuals from initial ideas to final renders. My approach blends precision with a creative touch to produce results that are both accurate and visually compelling. Over my career, I’ve led visualization projects, mentored others, and built a versatile toolkit spanning Maya, 3ds Max, Blender, Twinmotion, Unreal Engine, and the Adobe suite. I’m dedicated to high-quality work, clear communication, and delivering assets that meet the needs of clients and teams alike.

Available to hire

Hi, I’m Philip Goldberg, a passionate 3D artist who loves turning sketches and concepts into polished visuals. I specialize in modeling, texturing, photoreal rendering, and concept design, and I thrive on collaborating across teams to deliver complete product and environment visuals from initial ideas to final renders. My approach blends precision with a creative touch to produce results that are both accurate and visually compelling.

Over my career, I’ve led visualization projects, mentored others, and built a versatile toolkit spanning Maya, 3ds Max, Blender, Twinmotion, Unreal Engine, and the Adobe suite. I’m dedicated to high-quality work, clear communication, and delivering assets that meet the needs of clients and teams alike.

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Language

English
Fluent
Russian
Fluent
Spanish; Castilian
Beginner

Work Experience

Senior 3D Visualization Designer at IDL Worldwide
May 1, 2024 - May 1, 2024
Created photoreal and stylized 3D visualizations for product and environment development. Responsibilities included 3D modeling, texturing, lighting, and rendering; asset creation; collaboration with cross-functional teams in design, engineering, and marketing; management of multiple concurrent projects to deliver high-quality visuals on tight deadlines; mentorship of junior artists where applicable.
Maya/Photoshop Tutor at The Art Institute
October 1, 2011 - October 1, 2011
Taught Maya and Photoshop to students, developed curricula, and provided mentorship and portfolio guidance.
Modeler/Texture Artist at Stumptown Game Machine
September 1, 2011 - September 1, 2011
Modeling and texturing 3D assets for games, collaborating with art and design teams to produce high-quality assets.
Intern at Deep Sky Studios
June 1, 2011 - June 1, 2011
3D visualization internship; supported production by creating models, textures, lighting, and render passes; assisted with pipeline and asset preparation.
Independent 3D Design Consultant at Self-employed
June 1, 2024 - November 24, 2025
Independent consultant delivering full 3D design services including modeling, texturing, lighting, and rendering for clients; project management and client communication; concept design to photoreal or stylized renders.
Independent 3D Design Consultant
June 1, 2024 - November 25, 2025
Independent consulting providing 3D design, modeling, texturing, and renders for a diverse client base.
Independent 3D Design Consultant
June 1, 2024 - November 26, 2025
Independent design consultant providing 3D visualization, modeling, texturing, and rendering services for various clients and projects.

Education

Bachelor degree in Media Arts and Animation at The Art Institutes
January 1, 2007 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Education, Computers & Electronics
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