I help people see ideas before they exist. For 14+ years I’ve built photoreal visuals for automotive, retail, and branded environments—the kind clients use to make decisions, pitch concepts, and avoid surprises in production. My skill is turning loose direction into clear imagery that aligns teams early, reduces rework, and moves projects forward.

Philip Goldberg

I help people see ideas before they exist. For 14+ years I’ve built photoreal visuals for automotive, retail, and branded environments—the kind clients use to make decisions, pitch concepts, and avoid surprises in production. My skill is turning loose direction into clear imagery that aligns teams early, reduces rework, and moves projects forward.

Available to hire

I help people see ideas before they exist. For 14+ years I’ve built photoreal visuals for automotive, retail, and branded environments—the kind clients use to make decisions, pitch concepts, and avoid surprises in production.

My skill is turning loose direction into clear imagery that aligns teams early, reduces rework, and moves projects forward.

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Language

English
Fluent
Russian
Fluent
Spanish; Castilian
Beginner

Work Experience

Senior 3D Visualization Designer at IDL Worldwide
May 1, 2024 - May 1, 2024
Created photoreal and stylized 3D visualizations for product and environment development. Responsibilities included 3D modeling, texturing, lighting, and rendering; asset creation; collaboration with cross-functional teams in design, engineering, and marketing; management of multiple concurrent projects to deliver high-quality visuals on tight deadlines; mentorship of junior artists where applicable.
Maya/Photoshop Tutor at The Art Institute
October 1, 2011 - October 1, 2011
Taught Maya and Photoshop to students, developed curricula, and provided mentorship and portfolio guidance.
Modeler/Texture Artist at Stumptown Game Machine
September 1, 2011 - September 1, 2011
Modeling and texturing 3D assets for games, collaborating with art and design teams to produce high-quality assets.
Intern at Deep Sky Studios
June 1, 2011 - June 1, 2011
3D visualization internship; supported production by creating models, textures, lighting, and render passes; assisted with pipeline and asset preparation.
Independent 3D Design Consultant at Self-employed
June 1, 2024 - November 24, 2025
Independent consultant delivering full 3D design services including modeling, texturing, lighting, and rendering for clients; project management and client communication; concept design to photoreal or stylized renders.
Independent 3D Design Consultant
June 1, 2024 - November 25, 2025
Independent consulting providing 3D design, modeling, texturing, and renders for a diverse client base.
Independent 3D Design Consultant
June 1, 2024 - November 26, 2025
Independent design consultant providing 3D visualization, modeling, texturing, and rendering services for various clients and projects.
Independent Visualization Consultant at Independent
January 1, 2024 - Present
Create dealership visuals, automotive renders, and environmental previews used for planning and presentation. Develop UE5 real-time scenes so decision-makers can interact with designs instead of interpreting static mockups. Translate incomplete direction into visual clarity, helping designers, managers, and clients align faster.
Senior 3D Visualization Designer at IDL Worldwide
January 1, 2012 - January 1, 2024
Produced photoreal visuals for national retail environments—stores, fixtures, signage, and shopper experiences. Built imagery that bridged design intent and fabrication reality, reducing rework and ambiguity for installers. Helped internal teams and clients sell ideas visually through hero shots, environment previews, and presentation boards. Supported visualization standards and refinement while contributing to repeat business through reliable delivery.
Adjunct Tutor at The Art Institute
January 1, 2007 - January 1, 2011
Taught Maya, Photoshop, and rendering basics while helping students improve portfolios and visual thinking.
Modeler & Texture Artist at Stumptown Game Machine & Deep Sky Studios
January 1, 2011 - January 1, 2011
Modeling and texturing in production pipelines.

Education

Bachelor degree in Media Arts and Animation at The Art Institutes
January 1, 2007 - January 1, 2011
Bachelor of Media Arts & Animation at The Art Institute of Portland
January 11, 2030 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Education, Computers & Electronics, Retail, Other
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