I'm a multidisciplinary artist with 15+ years in game art/animation, VFX for film/TV/web, and arch viz/industrial visualization. I excel in character animation, rigging, 3D modeling, lighting and rendering, and I can jump from high-level direction to hands-on execution. I'm collaborative, resourceful, and steady under deadlines, and I partner closely with clients to shape the vision and translate ideas into polished results. My experience spans AAA game visuals, arch viz, simulations and real-time work, and my filmmaking background includes writing, directing, DP and editing. I continually learn new software to stay ahead of trends, and I enjoy leading teams and delivering high-quality results on tight schedules.

Greg Omelchuck

PRO

I'm a multidisciplinary artist with 15+ years in game art/animation, VFX for film/TV/web, and arch viz/industrial visualization. I excel in character animation, rigging, 3D modeling, lighting and rendering, and I can jump from high-level direction to hands-on execution. I'm collaborative, resourceful, and steady under deadlines, and I partner closely with clients to shape the vision and translate ideas into polished results. My experience spans AAA game visuals, arch viz, simulations and real-time work, and my filmmaking background includes writing, directing, DP and editing. I continually learn new software to stay ahead of trends, and I enjoy leading teams and delivering high-quality results on tight schedules.

Available to hire

I’m a multidisciplinary artist with 15+ years in game art/animation, VFX for film/TV/web, and arch viz/industrial visualization. I excel in character animation, rigging, 3D modeling, lighting and rendering, and I can jump from high-level direction to hands-on execution. I’m collaborative, resourceful, and steady under deadlines, and I partner closely with clients to shape the vision and translate ideas into polished results.

My experience spans AAA game visuals, arch viz, simulations and real-time work, and my filmmaking background includes writing, directing, DP and editing. I continually learn new software to stay ahead of trends, and I enjoy leading teams and delivering high-quality results on tight schedules.

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Work Experience

Cinematic Director at Acclaim Entertainment Reels
January 1, 1999 - January 1, 2000
Directed cinematic sequences and reels; developed real-time cinematic tools and pipelines; mentored artists to deliver high-quality cinematic assets.
Senior Artist at Inevitable Entertainment
January 1, 2000 - January 1, 2003
Managed a team to create and implement art assets for in-house cinemas; trained artists in latest tools and techniques; collaborated with cross-functional teams to meet deadlines.
Art Director at The Animation Farm
January 1, 2003 - January 1, 2006
Led art direction for arch viz/industrial design; oversaw compositing, project and team management; guided cinematic sequences and VFX reels.
Owner at Moon Tower VFX
January 1, 2006 - January 1, 2008
Directed studio operations; managed in-house and contract artists; developed art pipelines for asset delivery; ensured timely and high-quality output for clients.
Co-Owner / Senior Artist at Moon Tower VFX / Aspyr Media
January 1, 2009 - January 1, 2023
Co-owned and led senior art production; managed pipelines and client deliverables; directed artwork quality and timeliness across projects.
Owner at Old Milk Truck LLC
January 1, 2023 - Present
Using ARKit animated “talking money”; set up face shapes, modeling, rigging, animation and rendering/compositing. Produced 12 commercial spots. Built ARKit pipeline for a medical training app in Unity; tasks included modeling, face shapes, rigging, motion capture and Unity implementation. Created Instagram/TikTok spots for Siete Foods.
Senior Animator at Portalis.ai
January 1, 2024 - January 1, 2025
Set up pipeline for motion capture for full-body capture and editing. Captured and cleaned over 200 motions as well as hand-animated characters for AI Avatar App.

Education

Bachelor of Liberal Arts, Psychology at University of Texas
January 1, 1989 - January 1, 1991
Animation Diploma at Vancouver School of Animation (VanArts)
January 1, 1993 - January 1, 1995

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Real Estate & Construction