I’m a multidisciplinary artist with 15+ years in game art/animation, VFX for film/TV/web, and arch viz/industrial visualization. I excel in character animation, rigging, 3D modeling, lighting and rendering, and I can jump from high-level direction to hands-on execution. I’m collaborative, resourceful, and steady under deadlines, and I partner closely with clients to shape the vision and translate ideas into polished results.
My experience spans AAA game visuals, arch viz, simulations and real-time work, and my filmmaking background includes writing, directing, DP and editing. I continually learn new software to stay ahead of trends, and I enjoy leading teams and delivering high-quality results on tight schedules.
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