GR

Govind Ram

Available to hire

I’m Govind Ram, a self-taught 3D artist focused on creating high-quality, game-ready assets.

About

I’m Govind Ram, a self-taught 3D artist focused on creating high-quality, game-ready assets. I enjoy the full pipeline—from hard-surface modeling and UV unwrapping to PBR texturing and real-time presentation—using tools like Autodesk Maya, Substance Painter, RizomUV, and Unreal Engine 5.

Alongside my 3D work, I bring a background in operations and digital/web support, which helps me stay organized, communicate clearly, and meet production deadlines. I’m currently building my experience through a remote 3D Artist Intern role at Sector4 Interactive, while continuously developing my portfolio through independent and freelance projects like props, modular environments, and environment art scenes.

  • 2 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services

Work experience

3D Artist Intern · Sector4 InteractiveAug 2026 – Present · 4 mos

Contributing to game-ready 3D asset creation in a studio environment by applying modeling, UV mapping, and texturing skills. Learning asset optimization, production standards, and integration practices for game engines, while collaborating with an experienced team to improve artistic quality and technical workflow.

Freelance Digital Operations & Web SupportJan 2026 – Present · 11 mos

Supported international clients with website management, social media content, and general digital operations. Assisted with content updates, online presence management, digital marketing materials, and coordination of deliverables while handling administrative tasks with a focus on detail and deadlines.

Independent 3D Artist · Portfolio & Asset DevelopmentJan 2024 – Present · 2 yrs 11 mos

Developed a portfolio of 3D props and environment assets through independent projects and ongoing skill growth. Created a variety of hard-surface props and interior/environment pieces, practiced UV optimization, baking, PBR texturing, and real-time presentation, and worked on modular and environment art collections to strengthen production-relevant quality.

Education

B.Com · C.B.S.E2018
Intermediate · C.B.S.E2015
High School · C.B.S.E2013

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