I’m Georgios Paragioudakis, a Unity developer focused on building enterprise VR training solutions. Over the past 3+ years I’ve designed, built, and shipped modules for emergency response, workplace safety, and code compliance, with a strong emphasis on performance, cross‑platform deployment to Meta Quest, and reliable multiplayer experiences.\n\nBeyond coding, I lead sprint planning, mentor engineers and interns, and coordinate technical delivery across cross-functional teams. I also work on automation and integrations (n8n, REST APIs) to streamline data flows and support operations behind VR projects.

Georgios Paragioudakis

I’m Georgios Paragioudakis, a Unity developer focused on building enterprise VR training solutions. Over the past 3+ years I’ve designed, built, and shipped modules for emergency response, workplace safety, and code compliance, with a strong emphasis on performance, cross‑platform deployment to Meta Quest, and reliable multiplayer experiences.\n\nBeyond coding, I lead sprint planning, mentor engineers and interns, and coordinate technical delivery across cross-functional teams. I also work on automation and integrations (n8n, REST APIs) to streamline data flows and support operations behind VR projects.

Available to hire

I’m Georgios Paragioudakis, a Unity developer focused on building enterprise VR training solutions. Over the past 3+ years I’ve designed, built, and shipped modules for emergency response, workplace safety, and code compliance, with a strong emphasis on performance, cross‑platform deployment to Meta Quest, and reliable multiplayer experiences.\n\nBeyond coding, I lead sprint planning, mentor engineers and interns, and coordinate technical delivery across cross-functional teams. I also work on automation and integrations (n8n, REST APIs) to streamline data flows and support operations behind VR projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

Greek, Modern
Fluent
English
Fluent

Work Experience

Automation Engineer — B2B Client Engagements at Various clients (remote engagements)
February 1, 2025 - Present
Designed and deployed production automation workflows for clients across CRM software, car leasing, real estate, and property management sectors, processing 5,000+ executions monthly. Built integrations across CRM, ticketing, communication, and document processing platforms using REST APIs, webhooks, and MCP server integrations. Delivered measurable operational impact with workflows saving the equivalent of one full-time employee per client monthly.
Automation Engineer — B2B Client Engagements at Proper, Infosector, Instacar (Remote)
February 1, 2025 - Present
Designed and deployed production automation workflows for multiple clients across CRM, ticketing, real estate, and property management; processed 5,000+ executions monthly; built integrations across CRM, ticketing, communication, and document processing platforms via REST APIs, webhooks, and MCP servers; delivered measurable operational impact with workflows saving the equivalent of one FTE per client monthly.
Team Lead — VR Engineering, Unity & Software Development at Augmented Training Systems
January 1, 2025 - May 1, 2026
Led daily standups, sprint planning, and task assignment across the engineering team; owned internship program with 12 interns and 3 transitioned to full-time; built modular C# backends with async flows and SQL data handling; integrated internal/external REST APIs; designed and maintained n8n automation workflows; built automated pipelines for email, CRM, and internal tools; delivered client demos and technical presentations; collaborated with PM and stakeholders in FRD analysis.
Unity Developer at Augmented Training Systems
January 1, 2023 - December 1, 2024
Developed 20+ custom VR training modules with scalable architecture; implemented Unity Addressables; reduced APK size by 80% and maintained 72fps for Meta Store approval; contributed to multiplayer redesign with Photon; implemented multilingual support (5 languages); led QA, testing, and release readiness; supported web platform and WordPress site; managed technical support inbox.
Intern Unity Developer at Augmented Training Systems
November 1, 2022 - January 1, 2023
Completed internship with distinction; earned all Unity Learn Pathway badges (Unity Essentials, Junior Programmer, Creative Core, VR Development).

Education

Add your educational history here.

Qualifications

Certified Unity Developer — Vellum Global Educational Services
January 11, 2030 - May 6, 2026
Unity Pathways Badges — Unity Essentials, Junior Programmer, Creative Core, VR Development
January 1, 2023 - January 1, 2025
Certified Unity Developer — Vellum Global Educational Services
January 11, 2030 - June 19, 2026
Unity Pathways Badges — Unity Essentials, Junior Programmer, Creative Core, VR Development
January 11, 2030 - June 19, 2026

Industry Experience

Media & Entertainment, Education, Software & Internet