Hi, I’m Gregory Peczinka, a Visual Effects and CG supervisor with extensive experience leading VFX for commercials, feature films, and TV series across Europe and North America. I’ve built and managed teams, shaped creative direction, and refined pipelines to deliver ambitious shots on tight schedules. My work spans across studio environments in Paris, London, and Montreal, where I’ve helped studios scale their CG work from concept to final render. I’m passionate about blending technical mastery with creative leadership, mentoring artists, and fostering collaborative teamwork. I aim to guide a project from early pre-production through to delivery, keeping client vision, budgets, and timelines aligned while pushing for high-quality, efficient results.

Gregory Peczinka

Hi, I’m Gregory Peczinka, a Visual Effects and CG supervisor with extensive experience leading VFX for commercials, feature films, and TV series across Europe and North America. I’ve built and managed teams, shaped creative direction, and refined pipelines to deliver ambitious shots on tight schedules. My work spans across studio environments in Paris, London, and Montreal, where I’ve helped studios scale their CG work from concept to final render. I’m passionate about blending technical mastery with creative leadership, mentoring artists, and fostering collaborative teamwork. I aim to guide a project from early pre-production through to delivery, keeping client vision, budgets, and timelines aligned while pushing for high-quality, efficient results.

Available to hire

Hi, I’m Gregory Peczinka, a Visual Effects and CG supervisor with extensive experience leading VFX for commercials, feature films, and TV series across Europe and North America. I’ve built and managed teams, shaped creative direction, and refined pipelines to deliver ambitious shots on tight schedules. My work spans across studio environments in Paris, London, and Montreal, where I’ve helped studios scale their CG work from concept to final render.

I’m passionate about blending technical mastery with creative leadership, mentoring artists, and fostering collaborative teamwork. I aim to guide a project from early pre-production through to delivery, keeping client vision, budgets, and timelines aligned while pushing for high-quality, efficient results.

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Language

French
Fluent
English
Fluent

Work Experience

Visual Effects Supervisor / CG Supervisor – Episodic Animation at Blue Spirit Animation Studio
January 1, 2024 - Present
Oversee VFX supervision and CG direction for episodic animation, coordinating across departments, ensuring pipeline fidelity, and delivering shots aligned with creative direction.
Visual Effects Supervisor / CG Supervisor – Long form at WeFX
December 31, 2023 - September 17, 2025
Collaborate with CG Supervisors and VFX teams on pipeline improvements, daily reviews, and client pre-production discussions to realize the director’s vision.
Digital Effects Supervisor – Long form at MPC
September 30, 2022 - September 17, 2025
Oversee pipeline integration, asset reviews, and lead creative direction for each shot, ensuring efficient workflows and high-quality renders.
Computer Graphics Supervisor / HOD (Asset/Env/FX) – Long form and TV series at Monsters Aliens Robots Zombies
August 31, 2021 - September 17, 2025
Manage CG team for assets, environments and FX; plan productions, supervise shots, and assess risk while building robust pipelines.
Computer Graphics Supervisor – Long form and TV series at Pixomondo
August 31, 2020 - September 17, 2025
CG supervision, shot discipline, and look development; lead CG artists and ensure on-time shot delivery.
Digital Effects Supervisor – Long form at REAL by FAKE
July 31, 2019 - September 17, 2025
FX supervision across sequences; provide creative direction and evaluate assets.
Digital Effects Supervisor – Long form at Mikros Animation
February 28, 2018 - September 17, 2025
FX supervision, DFX tasks, shot bible creation, asset pipelines and team coordination.
FX Supervisor – Long form at Modus FX
November 30, 2013 - September 17, 2025
Lead FX team, pipeline management, shot reviews and creative oversight.
Senior FX TD – Long form at Framestore
March 31, 2008 - September 17, 2025
Rigging, shading, lighting, and rendering for long-form projects; technical leadership on shot production.

Education

Houdini Advanced Simulation Master Class at NAD, School of Digital Arts, Animation, and Design – UQAC Montreal
August 30, 2017 - June 30, 2018
Doctor's Degree, Computer Graphics at Sup InfoGraph - Computer Graphics, Animation, and Design – ESRA Paris
September 15, 2001 - June 30, 2003
Academic Studies in Painting-Drawing-Sculpting, Art History, Photography at EAP Class preparatory Art and Science – Paris
September 15, 1999 - June 30, 2001
Master's degree, Mathematics and Computer Science at Université de Reims Champagne-Ardenne
September 15, 1996 - June 30, 1999
Doctorate in Computer Graphics at ESRA Paris
January 1, 2001 - January 1, 2003
Master's degree in Mathematics and Computer Science at Université de Reims Champagne-Ardenne
January 1, 1996 - January 1, 1999
Houdini Advanced Simulation Master Class at NAD, School of Digital Arts, Animation, and Design – UQAC Montreal
January 1, 2017 - December 31, 2018

Qualifications

Houdini Advanced Simulation Master Class
January 1, 2017 - December 31, 2018
Doctorate in Computer Graphics
January 1, 2001 - January 1, 2003
Master's degree in Mathematics and Computer Science
January 1, 1996 - January 1, 1999

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services