I'm Grace Yang, a game designer, illustrator, and storyteller who loves crafting immersive and memorable experiences through video games and digital media. I enjoy collaborating with writers, artists, programmers, and editors to bring ideas to life and create experiences that resonate with players. I'm excited to tell stories through gameplay and to grow by learning from new people, environments, and technology, continually improving my craft and contributing to engaging projects that connect with diverse audiences.

Grace Yang

I'm Grace Yang, a game designer, illustrator, and storyteller who loves crafting immersive and memorable experiences through video games and digital media. I enjoy collaborating with writers, artists, programmers, and editors to bring ideas to life and create experiences that resonate with players. I'm excited to tell stories through gameplay and to grow by learning from new people, environments, and technology, continually improving my craft and contributing to engaging projects that connect with diverse audiences.

Available to hire

I’m Grace Yang, a game designer, illustrator, and storyteller who loves crafting immersive and memorable experiences through video games and digital media. I enjoy collaborating with writers, artists, programmers, and editors to bring ideas to life and create experiences that resonate with players.

I’m excited to tell stories through gameplay and to grow by learning from new people, environments, and technology, continually improving my craft and contributing to engaging projects that connect with diverse audiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

UI Artist at Phantom Compass
October 23, 2025 - December 23, 2025
Created stylized UI art for a game with an existing art direction and high accessibility requirements. Researched, moodboarded, and interated while in frequent correspondance with project director and art director
Artist at Gun+Run=Gurn
September 1, 2024 - April 1, 2025
Designed characters, costumes, and weapons that best portray personalities and abilities decided by our designers. Curated art direction including motifs and colour schemes for other artists and designers to follow. Designed, playtested, and iterated on heads-up display UI and environment concepts based on player interactions and twisted conventions to fit into the children's craft aesthetic.
Art Director at Marco Polo
May 1, 2024 - September 1, 2027
Designed level concepts to match the pattern of a 2-player activity + a cheesy quote or idiom. Created and reiterated level 2D object art based on playtest results to better guide players to the goal of the level. Presented at various showcases including CNE student showcase stage where we garnered attention for our intentions to connect players and short project timeline winning Best Overall Game!
Artist at Puddle Jumpers Gazette
January 1, 2024 - April 1, 2024
Communicated with programmers and level designers to ensure 2D assets that work cohesively in the Unity project editor. Communicated with narrative designers and followed asset lists to create tile maps and environment props. Created character design concepts that match the envisioned art style.
Illustrator & Editor at OMF Canada
August 31, 2022 - August 31, 2023
Illustrated stories suited for children learning English as a second language and developing Chinese reading skills. Worked closely with writers to discuss edits and formatting changes to suit their preferences. Researched to maintain cultural and historical accuracy in illustrations.

Education

Honours Bachelor of Game Design at Sheridan College
September 1, 2020 - April 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services