Hi, I'm Gracie Sanabria, a game designer based in Orlando, Florida. I collaborate with programmers and artists to document mechanics, prototype features, and run regular playtests to ensure feasible, scalable gameplay. I thrive in agile teams, contributing to playable builds and feedback loops to ship engaging experiences. With experience across level design, prototyping, and cross-disciplinary collaboration, I enjoy turning creative ideas into polished gameplay through clear communication, iterative design, and a relentless focus on player joy.

Gracie Sanabria

Hi, I'm Gracie Sanabria, a game designer based in Orlando, Florida. I collaborate with programmers and artists to document mechanics, prototype features, and run regular playtests to ensure feasible, scalable gameplay. I thrive in agile teams, contributing to playable builds and feedback loops to ship engaging experiences. With experience across level design, prototyping, and cross-disciplinary collaboration, I enjoy turning creative ideas into polished gameplay through clear communication, iterative design, and a relentless focus on player joy.

Available to hire

Hi, I’m Gracie Sanabria, a game designer based in Orlando, Florida. I collaborate with programmers and artists to document mechanics, prototype features, and run regular playtests to ensure feasible, scalable gameplay. I thrive in agile teams, contributing to playable builds and feedback loops to ship engaging experiences.

With experience across level design, prototyping, and cross-disciplinary collaboration, I enjoy turning creative ideas into polished gameplay through clear communication, iterative design, and a relentless focus on player joy.

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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Level Designer at Agrosoft Games — Tiny Titan
June 1, 2025 - Present
Partnered with programmers to document mechanics and transition prototypes from blueprints to C++ for technical feasibility and scalability. Contributed to the project's first playable build and subsequent iterative versions, enabling regular playtesting sessions and feedback cycles.
Level Designer at Mermaid Strata
April 1, 2025 - September 5, 2025
Concepted, white boxed, and iterated a tutorial level focusing on spatial design and spatial communication. Went through multiple rounds of playtesting, analyzed playtesting feedback, and iterated based on player feedback.
Assistant Unity Developer at Next Pixel Games LLC
October 1, 2023 - September 5, 2025
Collaborated on three client projects, delivering development and design services to prototype features aligned with investor goals. Enhanced QA testing workflows for both solo and multiplayer modes in a run-and-gun title, improving bug tracking efficiency.
Game Designer at Grand Purrix
September 2, 2023 - Present
Dedicated self to learning new skills and focused on system design including vehicle controls, vehicle physics, AI behavior, save/load, checkpoints, game progression and leaderboard in C# scripting.
Game Designer, Level Designer at Broiled Squid Studio
May 2, 2023 - September 5, 2025
Led 18 developers in an agile game production process and drove vision for design goals, pillars, and game direction. Short and long-term planning for design features came from facilitated internal and external cross-disciplinary communication and collaboration. Optimized processes across projects such as documentation, playtests, level reviews, and art reviews. Identified design and gameplay issues and proposed solutions based on feedback. Pioneered and developed all aspects of level design and greyboxing, revised and iterated 5 underwater environmental levels. Designed puzzle elements and game play flow emphasizing simple, repeatable mechanics, vertical movement and exploration.

Education

B.A. in Digital Media at University of Central Florida
June 1, 2019 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet