Upon selecting the 1991 arcade release of Street Fighter 2 as the game to analyse and take inspiration from, I was tasked with researching the compositional techniques used by the composer, Yoko Shimomura. This provided many examples I could consider implementing in my original compositional ideas, such as the use of ternary form, development of simple melodic motifs repeated in a circular motion, use of non-harmonic tones to create a sense of tension, and modulating to different keys.
Highlights of techniques I adopted include the use of non-harmonic tones in the lead melody (i.e. chromatic and non-chord based diatonic notes) returning to the tonic to reinforce the primary key, shifting the key of the melody line by a semi-tone (compared to the chords) to generate an unsettled feeling in the player to keep them on their toes, consideration of different cadence types (e.g. imperfect and plagal), and the inclusion of chromatic mediants in certain chord progressions.
The instrumentation was sourced from various Soundfonts that covered Street Fighter 2 arcade and Super Nintendo releases, along with other Capcom arcade games released during this time period.


