Available to hire
I’m George. I’m a sound designer and composer creating audio for games. I’m accomplished in writing and recording original music and creating foley and designing sound effects from scratch, as well as middleware systems for implementation. I’m experienced in creating sound and music for indie games, game jams, and linear media, and I’m always looking for new projects. Get in touch and let me know what you want to work on together!
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Skills
Experience Level
Language
English
Fluent
Japanese
Beginner
Work Experience
Audio Lead at Bokka Co.
May 1, 2025 - PresentResponsible for all audio experience aspects; sound design, music composition, middleware
development in FMOD, and Unity implementation.
Designed and built dynamic, parameter-driven systems for music and SFX.
Full audio pipeline for a cosy, illustrated puzzle platformer, and a silly multiplayer heist game including voice chat.
Sound Designer (Contract) at Fail Forward Games
December 1, 2025 - April 1, 2026Sound design and FMOD system design early exploration on a UK Games Fund prototype.
Planning and dictating sonic palette for use across the game.
Underwater JRPG inspired by Taíno culture, developed in Godot.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
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