I’m George. I’m a sound designer and composer creating audio for games. I’m accomplished in writing and recording original music and creating foley and designing sound effects from scratch, as well as middleware systems for implementation. I’m experienced in creating sound and music for indie games, game jams, and linear media, and I’m always looking for new projects. Get in touch and let me know what you want to work on together! Check my portfolio at _Website not available. Sign in: https://www.twine.net/signup_

George Walker

I’m George. I’m a sound designer and composer creating audio for games. I’m accomplished in writing and recording original music and creating foley and designing sound effects from scratch, as well as middleware systems for implementation. I’m experienced in creating sound and music for indie games, game jams, and linear media, and I’m always looking for new projects. Get in touch and let me know what you want to work on together! Check my portfolio at _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m George. I’m a sound designer and composer creating audio for games. I’m accomplished in writing and recording original music and creating foley and designing sound effects from scratch, as well as middleware systems for implementation. I’m experienced in creating sound and music for indie games, game jams, and linear media, and I’m always looking for new projects. Get in touch and let me know what you want to work on together!
Check my portfolio at Website not available. Sign in: https://www.twine.net/signup

See more

Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Japanese
Beginner

Work Experience

Audio Lead at Bokka Co.
May 1, 2025 - Present
Responsible for all audio experience aspects; sound design, music composition, middleware development in FMOD, and Unity implementation. Designed and built dynamic, parameter-driven systems for music and SFX. Full audio pipeline for a cosy, illustrated puzzle platformer, and a silly multiplayer heist game including voice chat.
Sound Designer (Contract) at Fail Forward Games
December 1, 2025 - April 1, 2026
Sound design and FMOD system design early exploration on a UK Games Fund prototype. Planning and dictating sonic palette for use across the game. Underwater JRPG inspired by Taíno culture, developed in Godot.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment