I studied graphic design in high school and then at university. I earned my master’s degree in 2014 and have been working as a game developer for about 11 years. I enjoy collaborating in teams and adapting my style to match the needs of each project. I’m happy to do a test piece of work! In my portfolio, I mainly created explanatory videos for various companies and gained strong practice quickly designing storyboards and layouts for animations in the client’s desired style. The international environment helped me improve my English and broaden my perspective. During my time at Budapest Animation Studio I drew characters and backgrounds for cartoons and advertising animations, and I also worked on 3D blockouts, concept art, textures, modeling, and UI assets to enhance the overall experience. I enjoy learning across all areas of game development and collaborating closely with design and development teams to deliver cohesive visuals.

Mónika Gyuró

PRO

I studied graphic design in high school and then at university. I earned my master’s degree in 2014 and have been working as a game developer for about 11 years. I enjoy collaborating in teams and adapting my style to match the needs of each project. I’m happy to do a test piece of work! In my portfolio, I mainly created explanatory videos for various companies and gained strong practice quickly designing storyboards and layouts for animations in the client’s desired style. The international environment helped me improve my English and broaden my perspective. During my time at Budapest Animation Studio I drew characters and backgrounds for cartoons and advertising animations, and I also worked on 3D blockouts, concept art, textures, modeling, and UI assets to enhance the overall experience. I enjoy learning across all areas of game development and collaborating closely with design and development teams to deliver cohesive visuals.

Available to hire

I studied graphic design in high school and then at university. I earned my master’s degree in 2014 and have been working as a game developer for about 11 years. I enjoy collaborating in teams and adapting my style to match the needs of each project. I’m happy to do a test piece of work!

In my portfolio, I mainly created explanatory videos for various companies and gained strong practice quickly designing storyboards and layouts for animations in the client’s desired style. The international environment helped me improve my English and broaden my perspective. During my time at Budapest Animation Studio I drew characters and backgrounds for cartoons and advertising animations, and I also worked on 3D blockouts, concept art, textures, modeling, and UI assets to enhance the overall experience. I enjoy learning across all areas of game development and collaborating closely with design and development teams to deliver cohesive visuals.

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Language

Hungarian
Fluent
English
Advanced
German
Beginner

Work Experience

Character Designer / Background Artist at Budapest Animation Studio
January 1, 2010 - January 1, 2011
Drew characters and backgrounds for cartoons and advertising animations; collaborated with the team to develop visual direction and asset design.
Storyboard Artist / Layout Designer at Flikli Animation Studio
January 1, 2011 - January 1, 2012
Interned as storyboard and layout designer; contributed to animation pipelines and asset creation, supporting concept art and texture work.
2D Artist / Animator at Netspeak Games
January 1, 2012 - January 1, 2014
Developed explanatory videos and gained experience in quick storyboard and layout design for animations.
Game Developer at Primal Game Studio
January 1, 2014 - January 1, 2024
Created concept art and quick 3D blockouts; designed UI assets, icons and visuals to enhance the player experience; collaborated with design and development teams to deliver cohesive visuals.
Storyboard Artist / Layout Designer at Budapest Animation Studio
January 1, 2011 - January 1, 2012
Contributed to animation projects, created characters and backgrounds for cartoons and advertising animations; gained experience in character design, background drawing, texture, modeling, tracking construction; collaborated with design and development teams to ensure cohesive visual direction.
Animator at Flikli Animation Studio
January 1, 2012 - January 1, 2014
Mainly produced explanatory videos for various companies; gained rapid practice in designing storyboards and layouts for animations; collaborated with teams to deliver visuals.
Concept Artist / 3D Blockout Artist at Budapest Animation Studio
January 1, 2011 - January 1, 2012
Created characters and backgrounds for cartoons and advertising animations; developed concept art and quick 3D blockouts refined through detailed overpainting; contributed to UI assets and visual direction.
Art / Concept Artist at Primal Game Studio
January 1, 2024 - Present
Created concept art, 3D blockouts, and refined overpaint details; designed UI assets and icons; ensured cohesive visuals and worked closely with design and development teams to integrate visuals into games.
Game Artist / Visual Designer at Netspeak Games
January 1, 2024 - Present
Worked on game art and design assets; contributed to animation, concept art, and asset creation across multiple projects.
2D Artist / Concept Artist at Netspeak Games
January 1, 2012 - January 1, 2014
Created 2D assets, concept art, and illustrations for multiple titles; contributed to visual design and asset pipelines.
2D Artist / Animator at Flikli Animation Studio
January 1, 2011 - January 1, 2012
Worked on 2D animation projects; contributed to storyboards, frame-by-frame animation, and asset production.
Character Designer / Background Artist at Budapest Animation Studio
January 1, 2009 - January 1, 2011
Drew characters and backgrounds for cartoons and advertising animations; supported concept art and asset production.
Intern – Storyboard Artist / Layout Designer at Budapest Animation Studio
January 1, 2008 - January 1, 2009
Internship focusing on storyboard, layout design, concept art, texture art, and 2D illustration; collaborated with team to craft animation visuals.
Concept Artist / Illustrator at Primal Game Studio
January 1, 2014 - Present
Created concept art, character designs, UI visuals and 3D blockouts for game projects; collaborated with art directors and developers to define visual direction.
Lead 3D Artist / Texture Artist at Netspeak Games
January 1, 2012 - January 1, 2014
Led 3D asset creation, texturing and animation for games; produced quick design explorations and refined assets for production.
Animator / Artist at Flikli Animation Studio
January 1, 2011 - January 1, 2012
Created storyboards and 2D/3D animation assets for explainer videos; collaborated with clients and team to deliver stylized visuals.
Storyboard Artist / Concept Artist at Budapest Animation Studio
January 1, 2009 - January 1, 2011
Developed character designs, backgrounds, and layout for animated projects; contributed to concept art and early prototypes.
Animator / Concept Artist at Budapest Animation Studio
January 1, 2011 - January 1, 2012
Joined as a designer and animator, contributed to character design, storyboarding, and animation workflows. Built layout and visual direction for multiple projects; collaborated with developers and producers to deliver cohesive visuals.
Concept Artist / Graphic Designer at Primal Game Studio
January 1, 2014 - January 1, 2024
Designed concept art, UI assets and visual direction for games; produced character concepts, textures and overpainted artwork; collaborated closely with design and development teams to refine art direction.
Game Artist / Concept Artist at Netpeak Games
January 1, 2024 - January 1, 2025
Continued work as a game artist, focusing on concept art, character design and asset creation for upcoming titles.
Graphic Designer, Concept Artist, 3D Artist at Primal Game Studio
January 1, 2014 - January 1, 2024
Created concept art, quick 3D blockouts refined through detailed overpainting; designed UI assets, icons, and visuals; contributed to storyboards and layouts for animations; collaborated with design and development teams to shape visual direction across multiple game projects.
Character Designer / Background Artist at Budapest Animation Studio
January 1, 2011 - January 1, 2012
Drew characters and backgrounds for cartoons and advertising animations; contributed to concept art and layout design.
Animator / 2D Artist at Flikli Animation Studio
January 1, 2011 - January 1, 2012
Worked on animation projects, contributing to storyboard art, assets, and animation sequences.

Education

High School Diploma in Visual Arts at School of Visual Arts, Budapest
January 1, 2003 - January 1, 2008
Bachelor's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2008 - January 1, 2011
Master's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014
Bachelor's degree in Graphic Design at Budapest School of Visual Arts
January 1, 2003 - January 1, 2008
Master's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014
Art & Design Studies (Visual Arts) at Budapest School of Visual Arts
January 1, 2003 - January 1, 2008
Art & Design Studies (Visual Arts) at Budapest School of Visual Arts
January 1, 2008 - January 1, 2011
Bachelor's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014
Master's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 11, 2030 - January 1, 2014
Graphic Design - High School at Budapest Secondary School of Visual Arts
January 1, 2003 - January 1, 2008
Bachelor's Degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2008 - January 1, 2011
Master's Degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014
Bachelor's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 11, 2030 - April 20, 2026
Master's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014
Secondary School Diploma at Secondary School of Visual Arts, Budapest
January 1, 2003 - January 1, 2008
Bachelor's Degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014

Qualifications

Bachelor's Degree in Graphic Design
January 1, 2011 - January 1, 2014
Master's Degree in Graphic Design
January 11, 2030 - January 1, 2014
Art & Design Studies (Visual Arts) – High School/Art School
January 1, 2003 - January 1, 2008

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
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