I’m a graphic designer and illustrator with a background in animation and over a decade of experience in the game industry. After earning my master’s degree in graphic design from Moholy-Nagy University of Art and Design, I started my career working in animation studios where I created characters, backgrounds, storyboards, and layouts for animated projects. Since then, I’ve spent many years as a concept artist and 2D artist in game development, where I worked on character design, environments, textures, UI elements, and visual storytelling. I enjoy adapting my style to fit different projects and collaborating with creative teams to bring ideas to life. My experience with storyboards, character design, and visual narrative makes me especially interested in comic and webtoon projects, where strong visuals and storytelling come together. I’m always excited to explore new styles and workflows, and I’d be happy to contribute to a long-term project where I can help build engaging characters and worlds.

Mónika Gyuró

I’m a graphic designer and illustrator with a background in animation and over a decade of experience in the game industry. After earning my master’s degree in graphic design from Moholy-Nagy University of Art and Design, I started my career working in animation studios where I created characters, backgrounds, storyboards, and layouts for animated projects. Since then, I’ve spent many years as a concept artist and 2D artist in game development, where I worked on character design, environments, textures, UI elements, and visual storytelling. I enjoy adapting my style to fit different projects and collaborating with creative teams to bring ideas to life. My experience with storyboards, character design, and visual narrative makes me especially interested in comic and webtoon projects, where strong visuals and storytelling come together. I’m always excited to explore new styles and workflows, and I’d be happy to contribute to a long-term project where I can help build engaging characters and worlds.

Available to hire

I’m a graphic designer and illustrator with a background in animation and over a decade of experience in the game industry. After earning my master’s degree in graphic design from Moholy-Nagy University of Art and Design, I started my career working in animation studios where I created characters, backgrounds, storyboards, and layouts for animated projects. Since then, I’ve spent many years as a concept artist and 2D artist in game development, where I worked on character design, environments, textures, UI elements, and visual storytelling.

I enjoy adapting my style to fit different projects and collaborating with creative teams to bring ideas to life. My experience with storyboards, character design, and visual narrative makes me especially interested in comic and webtoon projects, where strong visuals and storytelling come together. I’m always excited to explore new styles and workflows, and I’d be happy to contribute to a long-term project where I can help build engaging characters and worlds.

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Language

Hungarian
Fluent
English
Advanced
German
Beginner

Work Experience

Character Designer / Background Artist at Budapest Animation Studio
January 1, 2010 - January 1, 2011
Drew characters and backgrounds for cartoons and advertising animations; collaborated with the team to develop visual direction and asset design.
Storyboard Artist / Layout Designer at Flikli Animation Studio
January 1, 2011 - January 1, 2012
Interned as storyboard and layout designer; contributed to animation pipelines and asset creation, supporting concept art and texture work.
2D Artist / Animator at Netspeak Games
January 1, 2012 - January 1, 2014
Developed explanatory videos and gained experience in quick storyboard and layout design for animations.
Game Developer at Primal Game Studio
January 1, 2014 - January 1, 2024
Created concept art and quick 3D blockouts; designed UI assets, icons and visuals to enhance the player experience; collaborated with design and development teams to deliver cohesive visuals.
Storyboard Artist / Layout Designer at Budapest Animation Studio
January 1, 2011 - January 1, 2012
Contributed to animation projects, created characters and backgrounds for cartoons and advertising animations; gained experience in character design, background drawing, texture, modeling, tracking construction; collaborated with design and development teams to ensure cohesive visual direction.
Animator at Flikli Animation Studio
January 1, 2012 - January 1, 2014
Mainly produced explanatory videos for various companies; gained rapid practice in designing storyboards and layouts for animations; collaborated with teams to deliver visuals.
Concept Artist / 3D Blockout Artist at Budapest Animation Studio
January 1, 2011 - January 1, 2012
Created characters and backgrounds for cartoons and advertising animations; developed concept art and quick 3D blockouts refined through detailed overpainting; contributed to UI assets and visual direction.
Art / Concept Artist at Primal Game Studio
January 1, 2024 - Present
Created concept art, 3D blockouts, and refined overpaint details; designed UI assets and icons; ensured cohesive visuals and worked closely with design and development teams to integrate visuals into games.
Game Artist / Visual Designer at Netspeak Games
January 1, 2024 - Present
Worked on game art and design assets; contributed to animation, concept art, and asset creation across multiple projects.
2D Artist / Concept Artist at Netspeak Games
January 1, 2012 - January 1, 2014
Created 2D assets, concept art, and illustrations for multiple titles; contributed to visual design and asset pipelines.
2D Artist / Animator at Flikli Animation Studio
January 1, 2011 - January 1, 2012
Worked on 2D animation projects; contributed to storyboards, frame-by-frame animation, and asset production.
Character Designer / Background Artist at Budapest Animation Studio
January 1, 2009 - January 1, 2011
Drew characters and backgrounds for cartoons and advertising animations; supported concept art and asset production.
Intern – Storyboard Artist / Layout Designer at Budapest Animation Studio
January 1, 2008 - January 1, 2009
Internship focusing on storyboard, layout design, concept art, texture art, and 2D illustration; collaborated with team to craft animation visuals.

Education

High School Diploma in Visual Arts at School of Visual Arts, Budapest
January 1, 2003 - January 1, 2008
Bachelor's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2008 - January 1, 2011
Master's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014
Bachelor's degree in Graphic Design at Budapest School of Visual Arts
January 1, 2003 - January 1, 2008
Master's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014
Art & Design Studies (Visual Arts) at Budapest School of Visual Arts
January 1, 2003 - January 1, 2008
Art & Design Studies (Visual Arts) at Budapest School of Visual Arts
January 1, 2008 - January 1, 2011
Bachelor's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 1, 2011 - January 1, 2014
Master's degree in Graphic Design at Moholy-Nagy University of Art and Design
January 11, 2030 - January 1, 2014

Qualifications

Bachelor's Degree in Graphic Design
January 1, 2011 - January 1, 2014
Master's Degree in Graphic Design
January 11, 2030 - January 1, 2014
Art & Design Studies (Visual Arts) – High School/Art School
January 1, 2003 - January 1, 2008

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services