I’m Hanna, a Germany-based illustrator, character artist and creator of all things visual.

Hanna Metelmann

I’m Hanna, a Germany-based illustrator, character artist and creator of all things visual.

Available to hire

I’m Hanna, a Germany-based illustrator, character artist and creator of all things visual.

Language

English
Fluent
German
Fluent
Japanese
Beginner

Work Experience

Intern for 2D Game Art at Studio Fizbin GmbH
March 1, 2020 - August 31, 2020
Illustrating Environments for the platformer Minute of Islands Initial look development for an app Playtesting in the QA phase Cooperative work with the in-house team and external client
Full time Character Lead and 2D Lead at Active Fungus Studios
September 1, 2023 - March 31, 2025
Developing and implementing realistic character workflows across various software Designing and creating Reallusion characters for Unreal Engine Creating additional character-relevant assets in Blender and Substance Painter such as injuries and clothes Providing all necessary assets for an in-game character generator in Unreal Engine Illustrating 2D game assets and promotional materials for various projects like the Inspector Schmidt franchise

Education

Bachelor of Engineering at Hochschule der Medien Stuttgart
November 1, 2017 - December 31, 2022
Audiovisual Media with a Bachelor of Engineering 10/2022, Grade 1,5: „Development of a HybridWorkflow for a Watercolour-Look" Various animated short film projects Tutor for the bilingual lecture Graphic Arts Research assistant for color studies
A-Levels with advanced arts studies at Hölderlin-Gymnasium, Germany
January 11, 2030 - June 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet