I'm Harrison Francis-Lyster, a lifelong gamer and aspiring game developer with 3+ years of hands-on experience designing, building, and testing gameplay systems. I am passionate about player-focused quality, clear communication, and collaborating with cross-disciplinary teams to deliver polished, engaging experiences. Currently I am contributing as a Contract Junior Developer / QA Tester at Infinite Loop Studios on Unreal Engine 5.4. I love turning ideas into playable features, creating internal tools to speed up iteration, and shipping meaningful gameplay experiences.

Harrison Francis-Lyster

I'm Harrison Francis-Lyster, a lifelong gamer and aspiring game developer with 3+ years of hands-on experience designing, building, and testing gameplay systems. I am passionate about player-focused quality, clear communication, and collaborating with cross-disciplinary teams to deliver polished, engaging experiences. Currently I am contributing as a Contract Junior Developer / QA Tester at Infinite Loop Studios on Unreal Engine 5.4. I love turning ideas into playable features, creating internal tools to speed up iteration, and shipping meaningful gameplay experiences.

Available to hire

I’m Harrison Francis-Lyster, a lifelong gamer and aspiring game developer with 3+ years of hands-on experience designing, building, and testing gameplay systems. I am passionate about player-focused quality, clear communication, and collaborating with cross-disciplinary teams to deliver polished, engaging experiences.

Currently I am contributing as a Contract Junior Developer / QA Tester at Infinite Loop Studios on Unreal Engine 5.4. I love turning ideas into playable features, creating internal tools to speed up iteration, and shipping meaningful gameplay experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Contract Junior Developer / QA Tester at Infinite Loop Studios
August 1, 2025 - Present
Validated gameplay features through player-focused black-box testing, identified edge cases, and ensured intuitive behavior. Used Unreal Blueprint knowledge to perform grey-box testing, traced logic flow, and isolated reproducible defects. Reviewed system-level blueprint implementations for white-box testing, verified logic paths, and prevented regressions. Participated in bi-weekly cross-disciplinary progress meetings with a 30+ member team to maintain alignment. Documented features and systems, creating clear SOPs and implementation notes for the team. Identified, reproduced, and documented defects with clear steps and expected vs. actual results. Designed and implemented core gameplay mechanics and supporting systems in Unreal Engine 5.4. Created internal developer tools to streamline workflows and speed up iteration. Collaborated closely with designers and programmers to prioritize fixes and validate changes.
Senior Home Theater Advisor at Best Buy, South Surrey
September 1, 2018 - October 1, 2021
Handled complex customer situations with professionalism, empathy, and clear communication. Diagnosed and resolved issues involving multiple devices and configurations under time pressure. Adapted quickly to new products and technologies, translating technical details into accessible language. Recognized as Employee of the Year in 2019 for outstanding performance and customer service.
Student Learning Assistant at Kwantlen Polytechnic University, Richmond
September 1, 2024 - November 1, 2024
Supported 30 to 40 students weekly, providing hands-on guidance for Unity projects, with a focus on C# programming, gameplay systems, and debugging. Helped students understand complex programming concepts by breaking them down into practical examples. Contributed a game design perspective, explaining why certain mechanics would be more or less engaging from a player's perspective. Collaborated closely with the professor to support lectures and in-class activities. Selected for this role based on Academic excellence and recommendation by the program coordinator. Fostered a supportive learning environment by actively engaging with students, sharing first-hand experience as a senior student nearing graduation.

Education

Advanced Video Game Development Diploma at Kwantlen Polytechnic University, Richmond
January 1, 2022 - November 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment