Available to hire
I am an engineer–researcher specializing in game development, XR and AI, with 5+ years of experience building Unity and Unreal Engine-powered games. I translate narrative and lore into combat, AI, and environmental interactions, and I work hands-on with gameplay systems, input/state machines, animation controllers, physics-based interactions, and profiling and optimization.
I enjoy collaborating across design, production, and QA, writing high-quality code, conducting code reviews, profiling, and troubleshooting. I have shipped VR/game prototypes at Delta Air Lines and Dolby, and led GeoBotsVR, CHI 2024 Student Game Competition finalist.
Skills
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Expert
Expert
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Expert
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Expert
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Intermediate
Intermediate
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Intermediate
Work Experience
Graduate Research/Teaching Assistant at Virtual Futures Lab, Department of CNIT, Purdue University
August 1, 2021 - PresentLead engineer on GeoBotsVR, a robotics learning game (Unity3D) — CHI 2024 Student Game Competition Finalist. Implemented gameplay interactions, physics systems, UI flows, and feedback loops; integrated Unity ML-Agents for agent behaviors and adaptive difficulty. Partnered with designers and educators to translate learning goals into mechanics; instrumented telemetry to evaluate engagement and progression.
Graduate Intern at VR Technology & Research, Delta Air Lines
June 1, 2025 - August 1, 2025Built in-flight fire emergency VR training scenario in Unity3D; authored interaction flows, event logic, and user feedback. Troubleshot gameplay bugs and optimized performance; delivered demos and briefings to training stakeholders.
Ph.D. Research Intern at Dolby Laboratories
May 1, 2024 - August 1, 2024Developed a VR system for 3D haptic reconstruction integrated with Meta’s hand tracking, using neural rendering, multi-view synthesis, and haptic modeling. Deployed on Meta Quest 2. Prototyped in Unity3D & Python; implemented pipelines and prepared internal demos for research/product stakeholders.
Graduate Research Assistant at HPNE Lab, Texas Tech University
August 1, 2019 - May 1, 2021Built a physics-based VR haptic system; validated fidelity and co-registration using optical motion capture, eye tracking, and VR trackers (<5 cm spatial error; ≈12 ms latency). Developed ConvLSTM/CNN models for biomechanics and HRI tasks. Contributed to winning $500K DHS research grant for NextGen firefighting helmet.
Education
Ph.D., Technology (HCI/XR) at Purdue University
August 1, 2021 - April 1, 2026M.Sc., Industrial Engineering (VR/Haptics) at Texas Tech University
August 1, 2019 - July 1, 2021Qualifications
Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
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Expert
Intermediate
Intermediate
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Intermediate
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