Hi, I’m Hayk Papoyán, a senior software developer focused on building robust Unity SDKs, tooling, and live services for mobile games. I enjoy turning complex integration challenges into clean architectures that are easy for external teams to adopt. I collaborate with designers and artists to shape features from concept to live release, and I thrive in fast-paced, remote-friendly environments where proactive mentorship and solid engineering practices keep shipping on track.

Hayk Papoyán

Hi, I’m Hayk Papoyán, a senior software developer focused on building robust Unity SDKs, tooling, and live services for mobile games. I enjoy turning complex integration challenges into clean architectures that are easy for external teams to adopt. I collaborate with designers and artists to shape features from concept to live release, and I thrive in fast-paced, remote-friendly environments where proactive mentorship and solid engineering practices keep shipping on track.

Available to hire

Hi, I’m Hayk Papoyán, a senior software developer focused on building robust Unity SDKs, tooling, and live services for mobile games. I enjoy turning complex integration challenges into clean architectures that are easy for external teams to adopt.

I collaborate with designers and artists to shape features from concept to live release, and I thrive in fast-paced, remote-friendly environments where proactive mentorship and solid engineering practices keep shipping on track.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Advanced
Spanish; Castilian
Fluent
Armenian
Fluent

Work Experience

Senior SDK Developer at Tilting Point
August 1, 2022 - August 1, 2024
Led architecture and feature design for platform integrations, enabling external development teams to adopt the SDK with ease. Implemented and tested REST APIs, token-based authentication flows (JWT), and a WebView communication layer. Built and maintained an event-driven, dependency-injected codebase, contributed to CI/CD pipelines (GitHub Actions), and supported live service practices including A/B testing and safe feature rollout.
Senior Unity Developer at Voodoo
September 1, 2024 - December 1, 2025
Owned AB testable feature development end to end, from design through live release and post-launch iteration, ensuring safe rollout into production systems with millions of active users. Refactored legacy systems to support new gameplay and meta features, improving scalability and maintainability without disrupting live operations. Built internal Unity Editor tools for level creation and editing, reducing iteration time and decoupling content workflows from engineering. Provided technical guidance to designers and artists and monitored live stability using Firebase and Crashlytics.
Senior Unity Developer at Scopely
December 1, 2019 - August 1, 2022
Developed production gameplay features in C++ and prototyped mechanics in Unity as part of the C.A.T.S. team, delivering high-quality, live-ready gameplay content and systems.
Client Developer at Zeptolab
October 1, 2018 - July 1, 2019
Shipped online and offline game systems across multiple released mobile titles (Gods of Rome, Asphalt Xtreme) using Unity and proprietary engines.
Game Developer at Gameloft
August 1, 2015 - April 1, 2018
Senior software developer shipping features in live mobile games and building platform-level Unity SDKs. Demonstrated ownership across architecture, implementation, live release, and post-launch iteration in large legacy codebases.

Education

MSc in Computer Science and Engineering at Universidad Autónoma de Madrid
January 1, 2008 - January 1, 2013
MSc in Mathematics at Universidad Autónoma de Madrid
January 1, 2008 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment