Versatile and experienced Software Engineer with over 10 years of expertise delivering production-quality software in C#, Python, and Java. Proven ability to design scalable, serverless, cloud-first architectures and integrate AI/ML services into modern applications. Adept at building APIs, microservices, and real-time systems with a strong foundation in AWS, Unity, and modern software development practices. Excellent collaborator in agile environments, focused on reliability, performance, and innovation.

Henry Moss

Versatile and experienced Software Engineer with over 10 years of expertise delivering production-quality software in C#, Python, and Java. Proven ability to design scalable, serverless, cloud-first architectures and integrate AI/ML services into modern applications. Adept at building APIs, microservices, and real-time systems with a strong foundation in AWS, Unity, and modern software development practices. Excellent collaborator in agile environments, focused on reliability, performance, and innovation.

Available to hire

Versatile and experienced Software Engineer with over 10 years of expertise delivering production-quality software in C#, Python, and Java. Proven ability to design scalable, serverless, cloud-first architectures and integrate AI/ML services into modern applications. Adept at building APIs, microservices, and real-time systems with a strong foundation in AWS, Unity, and modern software development practices. Excellent collaborator in agile environments, focused on reliability, performance, and innovation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Principal Software Engineer at Mossman Games
March 1, 2017 - June 14, 2024
Utilized C# and Unity to develop and publish independent game projects from prototype to release. Implemented gameplay systems such as player input, AI behavior, and in-game economy. Created modular architecture and clean code to streamline feature updates and debugging. Built custom UI systems and in-game menus with Unity’s canvas tools. Collaborated with artists and designers to refine game feel and visual feedback.
AWS Back-End Engineer (Contract) at Plutonic Health
August 1, 2024 - September 30, 2024
Integrated Unity3D front-end with secure C# back-end services in a real-time therapy simulation. Built and deployed RESTful APIs and AWS Lambda functions for serverless architecture. Developed Unity scripts to display interactive data visualizations and handle user input. Implemented authentication and data handling for HIPAA-compliant user sessions. Worked with cross-functional teams to optimize cloud performance and front-end responsiveness.
Software Engineer at Oombly Arcade
September 1, 2020 - February 28, 2022
Developed a mobile health game using Unity3D and C#, focused on gamifying user fitness. Built scalable back-end services and secure login systems using REST APIs and OAuth. Led an agile team of developers and managed feature timelines and code reviews. Designed UI/UX flows for user engagement and in-app progress tracking. Optimized Unity app performance for mobile deployment on iOS and Android.
Software Engineer, R&D at Zyrobotics LLC
September 1, 2017 - December 31, 2020
Created mobile and desktop educational games using Unity and C# for children with learning challenges. Designed Bluetooth BLE integrations to allow real-time interaction with custom robotics hardware. Integrated Azure Cognitive Services into Unity apps for voice recognition and speech feedback systems. Conducted extensive UAT and field testing with educators and clinicians to validate usability and effectiveness. Published applications to Google Play Store and Apple App Store, managing full release cycles. Participated in academic research collaborations to inform evidence-based design choices.
QA Technician at Gozio Health
December 30, 2019 - Present
Performed QA/UAT for hospital navigation systems and digital front-door patient experiences; created and executed manual and automated testing using TestRail and Selenium; provided UAT test cases for final project sign-off; acted as liaison between clients and internal teams; generated MongoDB queries and client-specific data files via REST endpoints.

Education

Bachelor of Science at Southern Polytechnic State University, Marietta
August 1, 2008 - June 30, 2013
Bachelor of Science at Southern Polytechnic State University
January 11, 2030 - March 26, 2026

Qualifications

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Industry Experience

Gaming, Healthcare, Education, Software & Internet, Media & Entertainment, Professional Services