Available to hire
I’m Hugo Moreira, a game artist specializing in level design, environment art, and visual effects. I enjoy shaping immersive worlds by combining strong design with striking visuals, and I thrive in collaborative teams where ideas flow between art, design, and code.
Beyond creating art, I mentor students, lead design initiatives, and enjoy turning ambitious concepts into playable experiences. I’ve contributed to projects like Obscuria, Bloodoffer, Curse of Life, and I regularly participate in Game Jams to refine my skills and push creative boundaries.
Experience Level
Language
Portuguese
Fluent
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
Environment Art, VFX & Level Design at Demon Spore
January 1, 2025 - September 12, 2025Concept and create an engaging environment with challenging layouts that highlight the game's mechanics. Oversee gameplay testing to ensure the intended experience. Create particle FX, lighting scenes, design, modify, and texture 3D assets to be used in-game.
Associate Professor at IP Leiria - ESTG
January 1, 2025 - September 12, 2025Teaching undergraduate courses related to Games and Multimedia, including topics such as 3D Game Project & Multimedia Interaction Techniques.
Environment Art & Game Design at ArtStation - Curse of Life
January 1, 2021 - September 12, 2025Created 3D and 2D assets, including concept art, props, UI, particle effects, and level design; designed missions and challenges; oversaw gameplay testing to ensure the intended experience.
Environment Art & Game Design at ArtStation - Bloodoffer
January 1, 2020 - September 12, 2025Created 3D and 2D assets, including concept art, props, creatures, UI, particle effects, and level design; designed brochures, multimedia presentations, web pages, and promotional products for use in reviews, videos, and marketing. Oversee gameplay testing to ensure the intended gaming experience.
Programmer, VFX & Game Design at Obscuria (Academic Game Project) - 2D & 3D
January 1, 2019 - September 12, 2025Develop core game features and design levels, challenges, or puzzles to be encountered in gameplay. Oversee gameplay testing to ensure the intended gaming experience. Light scenes, post-process, and create particle effects to enhance the environment further.
Education
Bachelor's in Games and Multimedia at Politécnico de Leiria
January 1, 2016 - January 1, 2021Master's in Electronic Engineering and Telecommunications (unfinished) at Universidade de Aveiro
January 1, 2013 - January 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
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