I’m a senior 3D artist with 12+ years of experience creating high-quality 3D assets—from modeling and UVs to PBR texturing, photorealistic rendering, and final delivery. I work across both hard-surface and organic workflows, and I’m comfortable balancing artistic direction with technical constraints like topology, optimization, LODs, and production deadlines. I’ve contributed to AAA and visualization pipelines in Canada and led advertising/film-focused 3D production in Tunisia, collaborating closely with art directors and technical teams to keep visual consistency. I enjoy mentoring others and improving workflows, including rendering performance and real-time integration, using industry tools such as V-Ray, Corona, Arnold, Unreal Engine 5, Substance, and ZBrush.…

Helmi Menzli

I’m a senior 3D artist with 12+ years of experience creating high-quality 3D assets—from modeling and UVs to PBR texturing, photorealistic rendering, and final delivery. I work across both hard-surface and organic workflows, and I’m comfortable balancing artistic direction with technical constraints like topology, optimization, LODs, and production deadlines. I’ve contributed to AAA and visualization pipelines in Canada and led advertising/film-focused 3D production in Tunisia, collaborating closely with art directors and technical teams to keep visual consistency. I enjoy mentoring others and improving workflows, including rendering performance and real-time integration, using industry tools such as V-Ray, Corona, Arnold, Unreal Engine 5, Substance, and ZBrush.…

Available to hire

I’m a senior 3D artist with 12+ years of experience creating high-quality 3D assets—from modeling and UVs to PBR texturing, photorealistic rendering, and final delivery. I work across both hard-surface and organic workflows, and I’m comfortable balancing artistic direction with technical constraints like topology, optimization, LODs, and production deadlines.

I’ve contributed to AAA and visualization pipelines in Canada and led advertising/film-focused 3D production in Tunisia, collaborating closely with art directors and technical teams to keep visual consistency. I enjoy mentoring others and improving workflows, including rendering performance and real-time integration, using industry tools such as V-Ray, Corona, Arnold, Unreal Engine 5, Substance, and ZBrush.

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Language

French
Fluent
English
Advanced
Arabic
Fluent

Work Experience

Senior 3D Modeler at Ubisoft Sherbrooke
January 1, 2026 - Present
Create and integrate 3D assets that meet the visual and technical standards of an AAA production. Optimize models for real-time use, including topology, polygon count, UVs, levels of detail (LOD), and performance. Develop high-poly and low-poly models, then prepare assets for baking and PBR texturing. Collaborate with art and technical teams to maintain visual consistency and pipeline efficiency. Mentor junior 3D artists and share best practices for modeling, optimization, and integration.
Artiste 3D at Kub Studio
December 31, 2023 - August 2, 2025
Modélisation 3D, texturisation, dépliage UV, et création de visuels et architecturaux. Développé des shaders et des effets visuels. Géré des projets complexes depuis le concept initial jusqu'à livraison finale. Collaboré avec l'équipe artistique pour respecter les délais et les spécifications du projet.
Artiste 3D intermédiaire at Pixi Studio
August 31, 2023 - August 2, 2025
Produit des images photoréalistes de haute qualité en utilisant des logiciels avancés de rendu 3D. Effectué des retouches détaillées d'images 2D avec Adobe Photoshop, garantissant une présentation professionnelle grâce à des techniques avancées.
Lead 3D Artist at Prestige Projects
November 1, 2017 - September 30, 2022
Created high-quality 3D assets for advertising productions and short films. Designed PBR materials, realistic shaders, and lighting setups for still images and animations. Collaborated with art directors to maintain visual consistency across productions. Optimized scenes, levels of detail (LOD), and assets for Unreal Engine.
3D Technical Artist at The Fullroom Studio
September 1, 2013 - October 31, 2017
Contributed to art direction and the maintenance of visual quality standards. Coordinated production workflows across modeling, texturing, and lighting teams. Created organic and hard-surface models, as well as renders for product visualization and design concepts.

Education

DEC at Technique en Multimédia
September 1, 2010 - December 31, 2013
DEC at CSFT
September 1, 2011 - July 15, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services, Software & Internet, Education, Other