I’m a senior 3D artist with 12+ years of experience creating high-quality 3D assets—from modeling and UVs to PBR texturing, photorealistic rendering, and final delivery. I work across both hard-surface and organic workflows, and I’m comfortable balancing artistic direction with technical constraints like topology, optimization, LODs, and production deadlines.
I’ve contributed to AAA and visualization pipelines in Canada and led advertising/film-focused 3D production in Tunisia, collaborating closely with art directors and technical teams to keep visual consistency. I enjoy mentoring others and improving workflows, including rendering performance and real-time integration, using industry tools such as V-Ray, Corona, Arnold, Unreal Engine 5, Substance, and ZBrush.
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