Available to hire
Game developer with a strong focus on interactive systems, gameplay mechanics, and player-centered design. I specialize in turning ideas into playable experiences, building mechanics from the ground up, and bridging creative vision with technical implementation. My background includes Unity development, system design, and collaborative production, with an emphasis on engagement, usability, and iterative improvement through testing and feedback.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Chinese
Advanced
Work Experience
3D Artist / Technical Developer at Prisoner of Light (Team)
March 1, 2025 - PresentDeveloping a first-person shooter focusing on training players' mechanical skills through unique enemy movement and attack patterns while progressing a narrative. Rendered and rigged 3D models for game assets, contributed to core game concepts and mechanics, and helped balance gameplay using FPS design knowledge. Recorded and edited the game's trailer with Adobe Premiere.
Education
Bachelor of Science in Art and Entertainment Technologies at University of Texas at Austin
August 1, 2021 - May 1, 2025Bachelor of Science in Art and Entertainment Technologies at University of Texas at Austin
August 1, 2021 - May 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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