Hi, I’m Dylan Ansori, a motion designer and VFX artist based in Melbourne. I’m passionate about creating captivating visual effects and motion graphics that feel realistic, polished, and true to the creative intent. I’ve spent the last several years working in high-end production environments, honing my technical and artistic skills across motion capture and 3D/comp workflows. Most recently, I’ve worked as a Motion Capture Tracker at Wētā FX, where I bring on-set data to life through careful cleanup, camera tracking, and high-fidelity body and facial solves. I also freelance through Hipno Motion, delivering end-to-end motion content—from initial styleframes and brand animation to final rendering and delivery—while collaborating closely with clients to iterate quickly and hit deadlines.

Dylan Ansori

Hi, I’m Dylan Ansori, a motion designer and VFX artist based in Melbourne. I’m passionate about creating captivating visual effects and motion graphics that feel realistic, polished, and true to the creative intent. I’ve spent the last several years working in high-end production environments, honing my technical and artistic skills across motion capture and 3D/comp workflows. Most recently, I’ve worked as a Motion Capture Tracker at Wētā FX, where I bring on-set data to life through careful cleanup, camera tracking, and high-fidelity body and facial solves. I also freelance through Hipno Motion, delivering end-to-end motion content—from initial styleframes and brand animation to final rendering and delivery—while collaborating closely with clients to iterate quickly and hit deadlines.

Available to hire

Hi, I’m Dylan Ansori, a motion designer and VFX artist based in Melbourne. I’m passionate about creating captivating visual effects and motion graphics that feel realistic, polished, and true to the creative intent. I’ve spent the last several years working in high-end production environments, honing my technical and artistic skills across motion capture and 3D/comp workflows.

Most recently, I’ve worked as a Motion Capture Tracker at Wētā FX, where I bring on-set data to life through careful cleanup, camera tracking, and high-fidelity body and facial solves. I also freelance through Hipno Motion, delivering end-to-end motion content—from initial styleframes and brand animation to final rendering and delivery—while collaborating closely with clients to iterate quickly and hit deadlines.

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Language

English
Fluent
Indonesian
Advanced

Work Experience

Motion Capture Tracker, Layout TD at Wētā FX
January 1, 2022 - January 1, 2026
Ingested complex on-set data, performed motion capture data cleanup, and generated precise camera tracks alongside high-fidelity body and facial solves for downstream integration. Assembled 3D environments, camera setups, and shot dressings. Partnered with VFX supervisors, producers, and lead artists to interpret creative direction, troubleshoot technical bottlenecks, and deliver polished visual assets. Leveraged Python scripting to automate repetitive pipeline tasks and improve asset ingestion speed and operational efficiency.
Stage Manager at Wild Horses Festival
January 1, 2019 - January 1, 2024
Managed fast-paced stage operations and artist logistics for the festival mainstage, including overseeing tight artist set changes and coordinating backline requirements. Troubleshot live technical needs to maintain accurate show timing and ensure uncompromised audio-visual fidelity during performances.
Freelance Motion Designer at Hipno Motion
January 1, 2019 - Present
Created dynamic 2D/3D motion graphics, brand animations, styleframes, and video content from client brief through to final render and delivery. Designed static visual assets and typography layouts for web, social media reels, and explainer-style formats. Interpreted client objectives and incorporated feedback iteratively to deliver high-quality visual storytelling on tight deadlines.

Education

Bachelor of Design & Digital Media at Swinburne University of Technology
January 1, 2019 - January 1, 2022

Qualifications

Redshift Render Essential Training
January 1, 2022 - August 29, 2026

Industry Experience

Media & Entertainment