Available to hire
Over the years, I’ve led and contributed to multiple large-scale projects, including some of the most recognized AAA titles in the gaming industry. My experience includes UX systems design, feature development, cross-disciplinary collaboration, and supporting live products throughout their lifecycle. If your project needs better structure, a solid design system, or clearer UX direction — I definitely can help drive it forward.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Lead UI/UX Designer at Wargaming
January 1, 2024 - January 1, 2026Leading the UX/UI effort on World of Tanks: Heat (Project CW); built UX guidelines, component libraries, and documentation; collaborated with the Art Director to establish visual style; concepted major features and user flows for production. Restructured the UX/UI team into a unified functional group to ensure capacity and on-time delivery. Partnered with Art, UX, and Creative Directors to align goals and translate them into team direction. Planned and developed UX-driven features and supported product initiatives across Game Design, Monetization, and System Design.
Lead UI/UX Designer at Sledgehammer Games (Activision)
January 1, 2020 - January 1, 2024Shipped and supported post-launch seasonal content for Call of Duty: Vanguard and Call of Duty: Modern Warfare III (2023); contributed to Warzone and other Call of Duty titles (2020–2023). Led the delivery of multiple UX systems and features, including new systems built from scratch and improvements to legacy features. Managed and supported a team of 6–15 designers, scaled with project needs. Collaborated with leads across studios and franchise stakeholders to ensure cohesive UX across platforms; partnered with Game Design, Systems Design, and Live Ops to plan the post-launch UX roadmap.
Sr. UI/UX Designer at Sledgehammer Games (Activision)
January 1, 2019 - January 1, 2020Designed and developed UX systems from early concepts to production-ready implementation, including flow charts, wireframes, mockups, and interactive prototypes. Iterated on designs based on research insights, playtests, and stakeholder feedback. Owned features through final implementation, ensuring high-quality results delivered to the build. Created and maintained UX documentation to support development and cross-team alignment. Collaborated with engineering and production in an Agile, sprint-based environment to refine and deliver new features.
UI/UX Designer at Wargaming Chicago-Baltimore
January 1, 2016 - January 1, 2019Developed and maintained design systems for World of Tanks Console and unreleased projects. Created prototypes and detailed UX documentation for new features and player flows. Conducted UX testing through playtests and UX-lab recording analysis. Collaborated with engineering and management in sprint-based environment, refining UI and polishing new features and fixes going into live builds.
UX Designer, Graphic Designer at Limo Sys Software
January 1, 2015 - January 1, 2016Designed UX/UI for mobile, desktop, and web applications, creating prototypes, wireframes, and high-fidelity mockups. Developed site maps and navigation flows to ensure clear, intuitive user experiences. Created design templates, patterns, and guidelines to streamline and standardize the design process.
Education
at Ural State Academy of Architecture and Arts
January 1, 2006 - January 1, 2011Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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