I'm Ho Siang Tay, a game programmer with hands-on experience in Unreal Engine 5, specializing in gameplay systems, tool development, and real-time optimization. I take ownership of features and support team workflows with a strong emphasis on code stability and practical implementation. I have experience collaborating across art and technical domains, with an understanding of shaders, visual effects integration, and content workflows. I'm passionate about building scalable systems and improving development efficiency.

Ho Siang Tay

I'm Ho Siang Tay, a game programmer with hands-on experience in Unreal Engine 5, specializing in gameplay systems, tool development, and real-time optimization. I take ownership of features and support team workflows with a strong emphasis on code stability and practical implementation. I have experience collaborating across art and technical domains, with an understanding of shaders, visual effects integration, and content workflows. I'm passionate about building scalable systems and improving development efficiency.

Available to hire

I’m Ho Siang Tay, a game programmer with hands-on experience in Unreal Engine 5, specializing in gameplay systems, tool development, and real-time optimization. I take ownership of features and support team workflows with a strong emphasis on code stability and practical implementation.

I have experience collaborating across art and technical domains, with an understanding of shaders, visual effects integration, and content workflows. I’m passionate about building scalable systems and improving development efficiency.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

English
Advanced
Chinese
Fluent

Work Experience

Junior Game Programmer II at Streamline Studios
September 1, 2023 - Present
Gameplay programming across multiple platforms using Unreal Engine 5 (C++ & Blueprints). Implemented core gameplay systems including Fishing and Cooking activities end-to-end. Developed scalable C++ systems for Rewards and Quest Log UI, improving performance and usability. Built internal tools for PS5 Game Activity integration to streamline designer workflows. Supported cross-platform features and TRC/Lot Check compliance. Took on late-production ownership to mentor juniors and resolve critical issues.
Junior Game Programmer at Streamline Studios
January 1, 2023 - August 1, 2023
Developed simple tools for Gameplay Designers, Artists, and Sound Designers to improve workflow efficiency. Created functions and tools to minimize repetitive tasks. Implemented gameplay features and user interface functions. Designed programming structures for new features. Coordinated with other departments to ensure task completion and issue resolution.
Game Programmer Intern at Streamline Studios
October 1, 2022 - January 1, 2023
Assisted in implementing minor gameplay features. Contributed to debugging processes and learned programming standards.
Web Developer Intern at Sevena Networks
April 1, 2018 - August 1, 2018
Performed web development tasks, such as implementing web widget functionalities. Designed widget layouts and updated web content and materials.

Education

Bachelor of Game Development (HONS) - Game Technology at UOW Malaysia KDU University College - Shah Alam, Selangor
January 1, 2019 - January 1, 2023
Diploma in Games Technology at UOW Malaysia KDU Penang University College - George Town, Pulau Pinang
August 1, 2016 - December 1, 2018
Sijil Pelajaran Malaysia at SMK Senggarang
January 1, 2010 - December 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet