Ho Siang Tay
I'm Ho Siang Tay, a game programmer with hands-on experience in Unreal Engine 5, specializing in gameplay systems, tool development, and real-time optimization.
About
I’m Ho Siang Tay, a game programmer with hands-on experience in Unreal Engine 5, specializing in gameplay systems, tool development, and real-time optimization. I take ownership of features and support team workflows with a strong emphasis on code stability and practical implementation.
I have experience collaborating across art and technical domains, with an understanding of shaders, visual effects integration, and content workflows. I’m passionate about building scalable systems and improving development efficiency.
- 4 years' experience
- Joined April 2026
Languages
- EnglishAdvanced
- ChineseFluent
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
- Software & Internet
Work experience· 4 roles
Gameplay programming across multiple platforms using Unreal Engine 5 (C++ & Blueprints). Implemented core gameplay systems including Fishing and Cooking activities end-to-end. Developed scalable C++ systems for Rewards and Quest Log UI, improving performance and usability. Built internal tools for PS5 Game Activity integration to streamline designer workflows. Supported cross-platform features and TRC/Lot Check compliance. Took on late-production ownership to mentor juniors and resolve critical issues.
Developed simple tools for Gameplay Designers, Artists, and Sound Designers to improve workflow efficiency. Created functions and tools to minimize repetitive tasks. Implemented gameplay features and user interface functions. Designed programming structures for new features. Coordinated with other departments to ensure task completion and issue resolution.
Assisted in implementing minor gameplay features. Contributed to debugging processes and learned programming standards.
Education
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