Available to hire
Hi there, I’m Hayden Steinbock, a 3D artist with 7+ years of experience developing and implementing industry-driven technical strategies. I’m skilled in 3D modeling, texture painting, and environment layout, with a focus on both hard surface and organic modeling techniques. I bring a collaborative mindset and a drive for quality, delivering assets that fit production pipelines and project goals.
I thrive in team environments and have experience guiding production artists to achieve shared goals, optimize workflows, and maintain high standards. I enjoy turning complex concepts into accessible visuals and mentoring teammates to grow their skills and confidence.
Experience Level
Language
English
Fluent
Work Experience
3D Environmental Lead at Aechelon Technology
January 1, 2022 - January 1, 2025Headed preproduction for lighthouse map in the Geotypical team; completed DRs requested in preflight reviews for vectors, models, or textures; accurately maintained file structures for version history on Perforce; created tutorials to streamline production processes; utilized AI assistance to create scripts for speed and efficiency; managed 3D production artists and production work to ensure quality assurance.
Senior Production Artist at Aechelon Technology
January 1, 2019 - January 1, 2022Completed 3D environment layout and vector work for higher-profile simulation locations identified by clients; submitted texture sheet requests for specific generative building models; contributed to research and development to improve efficient workflows and strategies.
Junior Production Artist at Aechelon Technology
January 1, 2018 - January 1, 2019Completed 3D environment layout for various flight simulations utilizing GIS software, in-house software and model libraries.
3D Modeler Intern at Geological Sciences Dept., University of Oregon
January 1, 2018 - January 1, 2018Designed, modeled and textured characters, props, and environments for an animated commercial short.
3D Artist / Generalist at Geological Sciences Dept., University of Oregon
January 1, 2012 - January 1, 2013Cleaned up 3D scan data; referenced and converted scientific data to 3D models; worked with scientists to create accessible 3D visuals for education; produced video for display at Newberry Crater Visitor Center in Bend, Oregon.
Education
Master of Arts, Animation: 3D Modeling at Academy of Art University, San Francisco, CA
January 1, 2014 - January 1, 2017Bachelor of Arts, Digital Arts, Cinema Studies at University of Oregon, Eugene, OR
January 1, 2010 - January 1, 2013Qualifications
Industry Experience
Media & Entertainment
Experience Level
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