Hi there, I’m Hayden Steinbock, a 3D artist with 7+ years of experience developing and implementing industry-driven technical strategies. I’m skilled in 3D modeling, texture painting, and environment layout, with a focus on both hard surface and organic modeling techniques. I bring a collaborative mindset and a drive for quality, delivering assets that fit production pipelines and project goals. I thrive in team environments and have experience guiding production artists to achieve shared goals, optimize workflows, and maintain high standards. I enjoy turning complex concepts into accessible visuals and mentoring teammates to grow their skills and confidence.

Hayden Steinbock

Hi there, I’m Hayden Steinbock, a 3D artist with 7+ years of experience developing and implementing industry-driven technical strategies. I’m skilled in 3D modeling, texture painting, and environment layout, with a focus on both hard surface and organic modeling techniques. I bring a collaborative mindset and a drive for quality, delivering assets that fit production pipelines and project goals. I thrive in team environments and have experience guiding production artists to achieve shared goals, optimize workflows, and maintain high standards. I enjoy turning complex concepts into accessible visuals and mentoring teammates to grow their skills and confidence.

Available to hire

Hi there, I’m Hayden Steinbock, a 3D artist with 7+ years of experience developing and implementing industry-driven technical strategies. I’m skilled in 3D modeling, texture painting, and environment layout, with a focus on both hard surface and organic modeling techniques. I bring a collaborative mindset and a drive for quality, delivering assets that fit production pipelines and project goals.

I thrive in team environments and have experience guiding production artists to achieve shared goals, optimize workflows, and maintain high standards. I enjoy turning complex concepts into accessible visuals and mentoring teammates to grow their skills and confidence.

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Language

English
Fluent

Work Experience

3D Environmental Lead at Aechelon Technology
January 1, 2022 - January 1, 2025
Headed preproduction for lighthouse map in the Geotypical team; completed DRs requested in preflight reviews for vectors, models, or textures; accurately maintained file structures for version history on Perforce; created tutorials to streamline production processes; utilized AI assistance to create scripts for speed and efficiency; managed 3D production artists and production work to ensure quality assurance.
Senior Production Artist at Aechelon Technology
January 1, 2019 - January 1, 2022
Completed 3D environment layout and vector work for higher-profile simulation locations identified by clients; submitted texture sheet requests for specific generative building models; contributed to research and development to improve efficient workflows and strategies.
Junior Production Artist at Aechelon Technology
January 1, 2018 - January 1, 2019
Completed 3D environment layout for various flight simulations utilizing GIS software, in-house software and model libraries.
3D Modeler Intern at Geological Sciences Dept., University of Oregon
January 1, 2018 - January 1, 2018
Designed, modeled and textured characters, props, and environments for an animated commercial short.
3D Artist / Generalist at Geological Sciences Dept., University of Oregon
January 1, 2012 - January 1, 2013
Cleaned up 3D scan data; referenced and converted scientific data to 3D models; worked with scientists to create accessible 3D visuals for education; produced video for display at Newberry Crater Visitor Center in Bend, Oregon.

Education

Master of Arts, Animation: 3D Modeling at Academy of Art University, San Francisco, CA
January 1, 2014 - January 1, 2017
Bachelor of Arts, Digital Arts, Cinema Studies at University of Oregon, Eugene, OR
January 1, 2010 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment