I’m a real-time cinematics and Unreal Engine 5 cinematic artist, focused on camera-ready visuals that feel polished from every frame. I build environments, architectural and product scenes, and bring them to life with strong lighting, materials, and cinematic composition—so the final output looks ready for promotion and presentation. I’m also the founder of Titanium Studios, where I lead creative planning and manage client communication to deliver high-quality real-time renders and animations. From visualization and walkthrough-style shots to refined product lighting, I enjoy turning concepts into immersive, real-world-feeling visuals that brands can confidently use across digital media.

Hrushikesh Batwe

I’m a real-time cinematics and Unreal Engine 5 cinematic artist, focused on camera-ready visuals that feel polished from every frame. I build environments, architectural and product scenes, and bring them to life with strong lighting, materials, and cinematic composition—so the final output looks ready for promotion and presentation. I’m also the founder of Titanium Studios, where I lead creative planning and manage client communication to deliver high-quality real-time renders and animations. From visualization and walkthrough-style shots to refined product lighting, I enjoy turning concepts into immersive, real-world-feeling visuals that brands can confidently use across digital media.

Available to hire

I’m a real-time cinematics and Unreal Engine 5 cinematic artist, focused on camera-ready visuals that feel polished from every frame. I build environments, architectural and product scenes, and bring them to life with strong lighting, materials, and cinematic composition—so the final output looks ready for promotion and presentation.

I’m also the founder of Titanium Studios, where I lead creative planning and manage client communication to deliver high-quality real-time renders and animations. From visualization and walkthrough-style shots to refined product lighting, I enjoy turning concepts into immersive, real-world-feeling visuals that brands can confidently use across digital media.

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Language

English
Fluent
Hindi
Fluent
Marathi (Marāṭhī)
Fluent

Work Experience

Founder & Unreal Engine 5 Cinematic Artist at Titanium Studios
January 1, 2024 - Present
Create and render real-time cinematic content in Unreal Engine 5, including environments, product scenes, architectural spaces, lighting setups, and camera compositions. Produce promotional visuals and animations for client projects, handling creative planning, revisions, and final delivery. Own the end-to-end workflow from scene creation and lighting/materials to Sequencer/cinematic camera setup and final render output suitable for camera-ready presentation.
Freelance Cinematic Artist at Independent
January 1, 2023 - Present
Delivered cinematic 3D content for outdoor LED video wall advertising campaigns using Unreal Engine 5.

Education

Master of Computer Applications (MCA) at Rashtrasant Tukadoji Maharaj Nagpur University (RTMNU)
June 18, 2025 - June 17, 2027
Bachelor of Science in Computer Science and Statistics at Shivaji Science College
June 15, 2022 - July 18, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Software & Internet, Media & Entertainment, Real Estate & Construction, Professional Services
    Eagle Cinematic | Unreal Engine 5
    A cinematic eagle sequence built entirely in Unreal Engine 5. Handled everything end to end: scene setup, lighting, camera work, animation and final render. Tools: Unreal Engine 5, Sequencer, Lumen, Movie Render Queue ,Davinci Resolve Studio: Titanium Studios
    3Dfenzart Digital Screen Wall Ad - UE5 Cinematic

    Cinematic 3D advertising content created for 3D Fenz Art , built for
    outdoor LED video wall and digital fence display installations.

    Produced entirely in Unreal Engine 5.
    Real-time rendering | Cinematic lighting | UE5 Sequencer

    Client: 3D Fenz Art
    Purpose: Outdoor LED video wall advertising
    Software: Unreal Engine 5 | Blender | Adobe Substance 3D

    Eagle Run | Unreal Engine 5 Cinematic [4K]

    A high-altitude eagle POV flight through a photorealistic mountain terrain, built entirely in Unreal Engine 5. This cinematic study focuses on natural world-building, camera motion, and atmospheric scale to replicate a National Geographic-style documentary feel in real-time.

    Powered by UE5 Lumen, Nanite geometry, and camera rigging in Sequencer.

    Titanium Studios creates real-time cinematics, environment look development, and launch trailers for games, automotive, and virtual production.
    this video was made for 3DFENZART.com