I am a VFX and CG Artist specializing in Houdini, where I design and simulate complex effects such as pyro, fluid dynamics, particle systems, and procedural destruction. With a Master of Arts in Visual Effects from the Savannah College of Art and Design and a Bachelor’s degree in Film and Production from SZABIST, I bring both technical mastery and narrative awareness to every project. My expertise also extends to Maya, Unreal Engine, and Nuke, enabling me to deliver seamless, high quality visuals across the pipeline.
My VFX work is driven by a strong foundation in problem solving and procedural workflows, where I enjoy pushing the boundaries of realism and stylization to meet artistic goals. I have created effects that range from cinematic scale destruction and atmospheric simulations to gameplay-driven visuals that enhance interactivity and immersion.
Earlier in my career, I worked on feature films in Pakistan as an Assistant Director and later directed and produced award-winning short films that screened at international festivals. This experience shaped my approach to storytelling, ensuring that every visual effect I create supports and elevates the narrative.
I thrive in collaborative production environments and am eager to contribute to projects that challenge both artistry and innovation. My portfolio can be viewed at hammadwasti.com.
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