Haytham Soliman
I'm a software engineer and technical architect with over 15 years of experience building enterprise-grade real-time 3D applications.
About
I’m a software engineer and technical architect with over 15 years of experience building enterprise-grade real-time 3D applications. My focus is Unity/Unreal-based simulation, data visualization, and platform integration across PC, mobile, Web, and VR. Much of my work sits outside traditional games—industrial HMIs, digital twins, interactive marketing tools, and XR experiences for events and exhibitions.
I thrive on performance engineering, authoring and validation tooling, and bridging Unity with embedded ecosystems (Android HAL, JNI) to deliver low-latency, deployable solutions. I design modular, data-driven pipelines to ingest telemetry and IoT feeds, turning heavy datasets into interactive dashboards and decision-support tools for on-site installations and constrained devices.
- 17 years' experience
- Joined July 2025
Skills· 38
Languages
- ArabicFluent
- EnglishFluent
Industry experience
- Software & Internet
- Government
- Travel & Hospitality
- Telecommunications
- Computers & Electronics
- Media & Entertainment
- Education
- Professional Services
- Manufacturing
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Work experience· 31 roles
Architected Unity/Unreal-based frameworks binding live telemetry/IoT feeds to high-fidelity 3D environments for monitoring, planning, and decision support. Built authoring and validation utilities to accelerate iteration and reduce deployment risk for exhibit-style production environments. Optimized large datasets (geospatial layers, point clouds, dense telemetry) using compute shaders, GPU instancing, and streaming-friendly data layouts for mobile and web targets. Delivered embedded HMI solutions on industrial Android hardware via JNI bridges and HAL-level integration to reduce latency and enable peripheral communication.
Coordinated cross-functional teams including mobile, front-end and back-end engineers, and UI/UX designers. Directed high-performing teams to develop multiple award-winning applications for public and internal users with heavy daily active use. Technologies included Java, Kotlin, Jira, Xcode, Android Studio, Unity 3D, C#, Objective C, Swift, SQL, ASP, HTML, JavaScript, GIT, REST, SOAP, WCF, jQuery, and Bootstrap.
Coordinated cross-functional teams spanning mobile, front-end, and back-end engineers, UI/UX designers. Directed high-performing teams in developing multiple award-winning applications for public and internal users with heavy daily active users (M–Gov Award 2015, 2016, 2018). Technologies included Java, Kotlin, Xcode, Android Studio, Unity 3D, C#, Objective C, Swift, SQL, ASP, HTML, JavaScript, Git, REST, SOAP, WCF, jQuery, Bootstrap.
Education· 9
Certifications and awards
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