Ionut Calaretu
I’m a 3D Character Artist with many years of experience creating characters and props that look great and move correctly.
About
I’m a 3D Character Artist with many years of experience creating characters and props that look great and move correctly. I combine a foundation in fine arts and industrial/product design with production-focused technical skills, so the final assets meet both aesthetic targets and engine-ready requirements.
I take ownership of the challenging parts of character production—rigging/skin, hair and cloth simulation—so deliverables are truly game-ready. I continuously improve my workflow (including AI-assisted pipeline experimentation) to reduce iteration and checking time while keeping stable, collaborative quality for clients and teams.
- 21 years' experience
- Joined August 2025
Skills· 10
Languages
- Romanian, Moldavian, MoldovanFluent
- EnglishIntermediate
Industry experience
- Media & Entertainment
- Gaming
- Computers & Electronics
Work experience
Remote, one-person 3D department delivering stylized and realistic characters and props for high-profile clients, including Dontnod, Ubisoft, Keos Masons, AMC, Airship Interactive, and Patriot Division. Also contributed to a 3D animated movie and TV commercials. Owns difficult end-to-end character setup tasks beyond sculpting, including rigging and skinning, hair and cloth simulation, to ensure assets are truly game-ready and performant. Continuously upskills and iterates on pipelines, integrating AI-assisted tools to optimize workflow and reduce checking/iteration time by up to 50%. Provides production-ready assets with collaborative stability through the full delivery cycle.
AAA character production role in Bucharest for multiple international projects, contributing to 200+ character assets in collaboration with studios including CD Projekt Red, Trion, Disney, Capcom, Starbreeze, Pandemic, Propaganda Games, and 2K/Hangar 13. Directly contributed to The Witcher 3: Wild Hunt character art team, meeting strict performance and fidelity standards. Specialized in the character production pipeline: high-poly organic sculpting, retopology, and texture baking (PBR workflow) supporting both stylized and realistic directions. Worked within production constraints to ensure consistent quality and engine-ready deliverables.
Generalist 2D/3D services for small architecture studios and TV production houses, including product and environment modeling, texturing and rendering, fluid simulations, and basic animations. Helped build end-to-end visual asset pipelines and implementation. Provided diverse 2D services such as CAD plans, storyboards, and paintings for TV commercials, along with basic After Effects (AE) animations. Supported a small 2D animation studio transitioning into 3D workflows.
Education
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