Hello! I’m Akil Ahamed, a versatile software engineer and game developer based in Singapore. I build full-stack applications and interactive systems across web and cloud platforms, with a strong foundation in software architecture, object-oriented design, and scalable solutions. I enjoy crafting RESTful APIs, integrating cloud services, and delivering responsive, user-focused interfaces. I thrive in Agile teams, am proficient at debugging complex systems, and continuously optimize performance to deliver reliable, maintainable software. In addition to backend work, I’ve contributed to game development projects and freelance initiatives, prototyping gameplay, balancing systems, and coordinating with design and QA teams to ensure smooth feature integration across distributed environments. I’m currently pursuing advanced computing studies at NUS and am engaged in research on interactive data-driven apps and real-time analytics, while continuing to ship practical software improvements.

Akil Ahamed

Hello! I’m Akil Ahamed, a versatile software engineer and game developer based in Singapore. I build full-stack applications and interactive systems across web and cloud platforms, with a strong foundation in software architecture, object-oriented design, and scalable solutions. I enjoy crafting RESTful APIs, integrating cloud services, and delivering responsive, user-focused interfaces. I thrive in Agile teams, am proficient at debugging complex systems, and continuously optimize performance to deliver reliable, maintainable software. In addition to backend work, I’ve contributed to game development projects and freelance initiatives, prototyping gameplay, balancing systems, and coordinating with design and QA teams to ensure smooth feature integration across distributed environments. I’m currently pursuing advanced computing studies at NUS and am engaged in research on interactive data-driven apps and real-time analytics, while continuing to ship practical software improvements.

Available to hire

Hello! I’m Akil Ahamed, a versatile software engineer and game developer based in Singapore. I build full-stack applications and interactive systems across web and cloud platforms, with a strong foundation in software architecture, object-oriented design, and scalable solutions. I enjoy crafting RESTful APIs, integrating cloud services, and delivering responsive, user-focused interfaces. I thrive in Agile teams, am proficient at debugging complex systems, and continuously optimize performance to deliver reliable, maintainable software.

In addition to backend work, I’ve contributed to game development projects and freelance initiatives, prototyping gameplay, balancing systems, and coordinating with design and QA teams to ensure smooth feature integration across distributed environments. I’m currently pursuing advanced computing studies at NUS and am engaged in research on interactive data-driven apps and real-time analytics, while continuing to ship practical software improvements.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Designer (Research Engineer) at National University of Singapore
August 1, 2024 - Present
Developed system dynamics simulation models using C# to simulate project execution and rework cycles. Created a custom modular events and tutorial system in C# for seamless gameplay content triggers. Designed and implemented user-centric UI/UX in Figma to improve engagement and clarity. Led a small team, coordinated tasks, and delivered prototypes and demos.
Game Design Intern at Ubisoft
May 31, 2024 - August 14, 2025
Designed and iterated naval systems and tutorials for Assassin's Creed Shadows to enhance player onboarding. Prototyped and tested naval gameplay mechanics to validate design concepts. Improved workflows for Level Designers to increase collaboration and efficiency. Authored documentation for naval gameplay systems and coordinated feature integration with international teams.
Game Developer at Alter-Learning Educational Platform Inc.
December 31, 2023 - August 14, 2025
Programmed VR-compatible player controller and interactable items for a Human/Animal Anatomy game using Unity and C#. Developed engaging educational content remotely.
Unity/Unreal Engine Developer Intern at RadX Group
June 30, 2022 - August 14, 2025
Developed metaverse platforms Kalphaverse and MigX using Unity and Unreal Engine 4. Integrated character controllers, interactive items, and multiplayer replication for Kalphaverse. Created a multiplayer lobby for hosting and joining game sessions using Photon for MigX.
Junior Full-stack Developer (Freelance) at SusFeed Singapore
January 1, 2025 - November 25, 2025
Developed key features of an e-commerce platform using React.js, Node.js and Express.js, improving overall usability and reliability. Built RESTful APIs to manage product listings, shopping carts, and orders, ensuring smooth communication between client and server. Integrated Stripe API for secure checkout and implemented basic authentication for user login and session handling. Designed responsive product and checkout pages using Bootstrap and modern CSS practices for cross-device compatibility. Deployed and maintained the application, utilising Git for version control and collaborative updates. Worked closely with the founding team to gather user feedback and implement iterative improvements to the platform’s functionality.
Research Engineer at National University of Singapore (NUS)
August 1, 2024 - November 25, 2025
Designed and developed an interactive data-driven application in C#, following a modular, service-oriented architecture to ensure scalability and maintainability across components. Implemented event-driven systems to manage complex workflows and real-time user interactions, leveraging observer and command design patterns for better responsiveness and decoupling. Integrated Azure services (Functions, Storage, App Service) to enable real-time data synchronization, session persistence, and scalable cloud deployment across multiple users. Engineered cloud-based analytics pipelines for capturing and processing application metrics and user interaction data, improving system performance and research insights. Collaborated on UI/UX design using Figma, translating wireframes into functional front-end components with intuitive layouts and accessibility in mind. Applied Agile development and Git version control workflows to support iterative feature releases, code reviews, and continuous integrat
Game Design Intern (Assassin’s Creed Shadows) at Ubisoft Singapore
May 31, 2024 - May 31, 2024
Prototyped and validated gameplay and system features using internal scripting frameworks and C++, translating design concepts into functional implementations. Designed, balanced, and iterated gameplay systems and tutorials to enhance player onboarding, engagement, and usability. Collaborated with engineering, design, and QA teams to ensure consistent feature integration, version control alignment, and production stability across distributed environments. Streamlined team workflows by improving documentation standards, feature design templates, and collaboration pipelines for cross-studio coordination. Conducted testing, debugging, and performance validation to identify logic and system-level issues, improving overall reliability and maintainability of core systems.
Software Developer (Freelance) at Alter-Learning Educational Platform Inc.
December 31, 2023 - December 31, 2023
Developed interactive educational applications using Unity and C#, applying modular and service-oriented architecture to build maintainable and reusable system components. Implemented object-oriented design patterns to ensure scalability across multiple subsystems and user interaction modules. Engineered real-time event-driven features and interactive interfaces to improve application responsiveness and user engagement. Collaborated remotely with designers, educators, and content developers to align interactive features with learning objectives and usability standards.
Software Developer Intern at RadX Group Singapore
June 30, 2022 - June 30, 2022
Developed and maintained real-time backend systems enabling multi-user interactions and data synchronization across client-server environments. Designed and tested scalable networking features, improving data integrity and synchronization accuracy for interactive applications. Implemented cloud-hosted services for data persistence, user authentication, and session management, ensuring reliability. Utilised C++ and C# to build, integrate, and debug core frameworks supporting communication between front-end interfaces and server components. Collaborated with senior engineers to apply software design patterns, network optimization, and SDLC best practices across the project lifecycle.

Education

Bachelor of Engineering (Computer Engineering) (Hons) at National University of Singapore
August 1, 2019 - May 31, 2023
Master of Computing (Specialisation) at National University of Singapore
August 1, 2025 - August 14, 2025
Master of Computing (Specialisation) at National University of Singapore (NUS)
August 1, 2025 - November 25, 2025
Bachelor of Engineering (Computer Engineering) (Hons), Interactive Digital Media at National University of Singapore (NUS)
August 1, 2019 - May 1, 2023

Qualifications

Unity Certified Associate
January 11, 2030 - August 14, 2025
Best Project Award, NUS 22nd STePs showcase
May 1, 2023 - November 25, 2025
Huawei Future Interaction Design Award - Third Team Prize
May 1, 2022 - November 25, 2025

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Professional Services