Available to hire
- More than fifteen (15) years of experience in software, games and mobile app development.
- Experienced working as part of multiple fast growing tech start-ups and software
development teams. Developed communication, task synchronization and agile development skills. - Contributed to releasing more than ten (10) mobile and VR games/apps and developing cloud-based continuously-deployed services and applications.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Persian
Fluent
Work Experience
Senior Game Developer at Halfbrick
June 1, 2025 - PresentTechnical implementation of behavior, logic and systems for AI opponents in The Thrill of the Fight 2 (VR boxing/fitness game).
Lead Software Engineer at Magic Leap
March 1, 2021 - July 1, 2022Integrating and optimizing WebRTC and WebView on ML1 and ML2 (custom Android-based) platforms; leading engineering team to design, document and develop in-house remote rendering tech during its prototyping stage.
Senior Software Engineer at UneeQ
December 1, 2019 - March 1, 2021Performance tuning and automation (of deployment) of cloud-based and real-time rendering of life-like digital assistants: to enable scalability and continuous integration; design and implementation of digital human’s synthesized behavior/animation framework.
Senior Software Engineer at Magic Leap
December 1, 2018 - December 1, 2019Contributed to building out Lumin Runtime in C++ on a Linux-based operating system; design, documentation and implementation of Lumin Runtime subsystems; managed a small team of four software engineers that worked remotely.
Senior Software Engineer at FaceMe
June 1, 2017 - December 1, 2018R&D of machine learning based speech animation system; Part-time Game Engine Specialist; development of life-like avatar in Unreal Engine; hair, skin and eyes shaders/materials customization.
Mid-level Game Programmer at Climax Studios
April 1, 2016 - September 1, 2018Developing AR/VR/MR games and reusable framework using Unity; contributed to multiple Mobile-VR/AR games (and concepts) for clients such as Google; led the team to develop a Mobile-VR game on Google’s Cardboard Platform: Teenage Mutant Ninja Turtles VR.
Mid-level Programmer at Gameloft
July 1, 2014 - February 1, 2016Programming in C++ and Objective-C for iOS devices; worked with artists and game designers to implement intended user experience and gameplay features; collaborated with producers and QA to identify and prioritize tasks/issues; contributed to releases such as Pastry Paradise, Ice Age Avalanche, Country Friends.
Instructor & Trainer at Limkokwing University
March 1, 2011 - January 1, 2013On-site Game Programming Instructor & Trainer; mentoring and teaching game/IT students; supervising final year projects; part-time programmer & trainer; supervised student projects purchased by Nokia for Nokia Ovi Store.
Lead Programmer at FencingFleas
May 1, 2010 - June 1, 2014Contributed to the development of a multi-platform (PC, iOS and Android) game engine in C++, Objective-C and Java; gameplay programming and development of multi-platform mobile casual games for clients such as Astro Malaysia, F&N and 100PLUS.
Education
Bachelor of Multimedia (Honors), Software Engineering and Games Design at Multimedia University (MMU) Cyberjaya, Malaysia
June 1, 2006 - May 1, 2009Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
See more
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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