Hi, I’m Tomás Fuentes Ibáñez, a senior sound designer specializing in audio post-production for film, advertising, and digital media. I bring a hands-on, storytelling-focused approach with a strong technical toolkit to shape immersive soundscapes and ensure broadcast-ready quality. I’m comfortable leading remote creative teams, coordinating across disciplines, and delivering high-impact sonic experiences under tight deadlines. I love restoring dialogue, crafting engaging narrative sound, and blending music with effects to elevate on-screen stories.

Tomás Fuentes Ibáñez

Hi, I’m Tomás Fuentes Ibáñez, a senior sound designer specializing in audio post-production for film, advertising, and digital media. I bring a hands-on, storytelling-focused approach with a strong technical toolkit to shape immersive soundscapes and ensure broadcast-ready quality. I’m comfortable leading remote creative teams, coordinating across disciplines, and delivering high-impact sonic experiences under tight deadlines. I love restoring dialogue, crafting engaging narrative sound, and blending music with effects to elevate on-screen stories.

Available to hire

Hi, I’m Tomás Fuentes Ibáñez, a senior sound designer specializing in audio post-production for film, advertising, and digital media. I bring a hands-on, storytelling-focused approach with a strong technical toolkit to shape immersive soundscapes and ensure broadcast-ready quality.

I’m comfortable leading remote creative teams, coordinating across disciplines, and delivering high-impact sonic experiences under tight deadlines. I love restoring dialogue, crafting engaging narrative sound, and blending music with effects to elevate on-screen stories.

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Language

Spanish; Castilian
Fluent
English
Advanced
German
Beginner

Work Experience

Audio & Sound AI Training Expert at Micro 1
September 1, 2025 - Present
Audio analysis for speech AI training; expert QA for speech AI models; evaluation and restoration of digital audio issues including noise reduction and sibilance correction; studied psychoacoustic phenomena to improve synthesis and audio clarity.
Cinematic & Branded Content Suite - Audio Post-Production at Cinematic & Branded Content Suite
January 1, 2025 - Present
Executed full audio post-production for high-end cinematic visuals and commercial edits; specialized in dialogue restoration (denoising/EQ), Foley, and SFX synchronization to enhance visual storytelling; managed all stages from brief to final delivery, ensuring broadcast-ready loudness standards (LUFS).
Voyager 1: Observing the Unknown - Sound Designer / Spatial Audio at Spatial Media Lab, Berlin
January 1, 2025 - Present
Designed and spatialized a long-form immersive narrative for an 8.5.1 ambisonics system; composed, mixed and spatialized content using Ableton Live with Envelop for Live; delivered a technically and artistically rich audio experience for public exhibition.
Audio Lead Sound Designer at Maw Forged / Axio Sys Studio
November 1, 2024 - Present
Led a team of sound designers and composers, ensuring technical and artistic excellence. Managed audio post-production workflows from brief to final delivery using Unreal Engine 5. Coordinated weekly sprints and department-wide meetings to maintain project alignment and motivation.
Freelance Game Audio Sound Designer at Berlin / Remote
November 1, 2023 - Present
Produced soundscapes and music for a 3D cinematic installation in a multi-sensory art project. Collaborated with developers to integrate adaptive audio systems in Unity projects and redesigned existing sound elements to improve immersion and player feedback.

Education

BA in Electronic Music Production & Sound Design at Catalyst Institute (Berlin) / Marjon University (UK)
January 11, 2030 - May 1, 2025
BA in Music Theory & Composition at Universidad de Chile
March 1, 2017 - November 1, 2020
Wwise Fundamentals Course 101 at Course
January 11, 2030 - January 18, 2026
FMOD with Unity Audio Implementation at Course
January 11, 2030 - January 18, 2026

Qualifications

Wwise Fundamentals Course 101
January 11, 2030 - January 18, 2026
FMOD with Unity Audio Implementation
January 11, 2030 - January 18, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services