Hi, I’m Tomás Fuentes Ibáñez, a senior sound designer specializing in audio post-production for film, advertising, and digital media. I bring a hands-on, storytelling-focused approach with a strong technical toolkit to shape immersive soundscapes and ensure broadcast-ready quality. I’m comfortable leading remote creative teams, coordinating across disciplines, and delivering high-impact sonic experiences under tight deadlines. I love restoring dialogue, crafting engaging narrative sound, and blending music with effects to elevate on-screen stories.

Tomás Fuentes Ibáñez

Hi, I’m Tomás Fuentes Ibáñez, a senior sound designer specializing in audio post-production for film, advertising, and digital media. I bring a hands-on, storytelling-focused approach with a strong technical toolkit to shape immersive soundscapes and ensure broadcast-ready quality. I’m comfortable leading remote creative teams, coordinating across disciplines, and delivering high-impact sonic experiences under tight deadlines. I love restoring dialogue, crafting engaging narrative sound, and blending music with effects to elevate on-screen stories.

Available to hire

Hi, I’m Tomás Fuentes Ibáñez, a senior sound designer specializing in audio post-production for film, advertising, and digital media. I bring a hands-on, storytelling-focused approach with a strong technical toolkit to shape immersive soundscapes and ensure broadcast-ready quality.

I’m comfortable leading remote creative teams, coordinating across disciplines, and delivering high-impact sonic experiences under tight deadlines. I love restoring dialogue, crafting engaging narrative sound, and blending music with effects to elevate on-screen stories.

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Language

Spanish; Castilian
Fluent
English
Advanced
German
Beginner

Work Experience

Audio Lead Sound Designer at Maw Forged / Axio Sys Studio
November 1, 2024 - Present
Led a team of sound designers and composers, ensuring technical and artistic excellence. Managed audio post-production workflows from brief to final delivery using Unreal Engine 5. Coordinated weekly sprints and department-wide meetings to maintain project alignment and motivation.
Freelance Game Audio Sound Designer at Berlin / Remote
November 1, 2023 - Present
Produced soundscapes and music for a 3D cinematic installation in a multi-sensory art project. Collaborated with developers to integrate adaptive audio systems in Unity projects and redesigned existing sound elements to improve immersion and player feedback.
Audio & Sound AI Training Expert at Micro 1
September 1, 2025 - Present
Audio analysis for speech AI training; expert QA for speech AI models; evaluation and restoration of digital audio issues including noise reduction and sibilance correction; studied psychoacoustic phenomena to improve synthesis and audio clarity.
Voyager 1: Observing the Unknown - Sound Designer / Spatial Audio at Spatial Media Lab, Berlin
January 1, 2025 - Present
Designed and spatialized a long-form immersive narrative for an 8.5.1 ambisonics system; composed, mixed and spatialized content using Ableton Live with Envelop for Live; delivered a technically and artistically rich audio experience for public exhibition.
Cinematic & Branded Content Suite - Audio Post-Production at Cinematic & Branded Content Suite
January 1, 2025 - Present
Executed full audio post-production for high-end cinematic visuals and commercial edits; specialized in dialogue restoration (denoising/EQ), Foley, and SFX synchronization to enhance visual storytelling; managed all stages from brief to final delivery, ensuring broadcast-ready loudness standards (LUFS).

Education

BA in Electronic Music Production & Sound Design at Catalyst Institute (Berlin) / Marjon University (UK)
January 11, 2030 - May 1, 2025
BA in Music Theory & Composition at Universidad de Chile
March 1, 2017 - November 1, 2020
Wwise Fundamentals Course 101 at Course
January 11, 2030 - January 18, 2026
FMOD with Unity Audio Implementation at Course
January 11, 2030 - January 18, 2026

Qualifications

Wwise Fundamentals Course 101
January 11, 2030 - January 18, 2026
FMOD with Unity Audio Implementation
January 11, 2030 - January 18, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services