Available to hire
Hi, I’m Tomás Fuentes Ibáñez, a senior sound designer specializing in audio post-production for film, advertising, and digital media. I bring a hands-on, storytelling-focused approach with a strong technical toolkit to shape immersive soundscapes and ensure broadcast-ready quality.
I’m comfortable leading remote creative teams, coordinating across disciplines, and delivering high-impact sonic experiences under tight deadlines. I love restoring dialogue, crafting engaging narrative sound, and blending music with effects to elevate on-screen stories.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
German
Beginner
Work Experience
Audio & Sound AI Training Expert at Micro 1
September 1, 2025 - PresentAudio analysis for speech AI training; expert QA for speech AI models; evaluation and restoration of digital audio issues including noise reduction and sibilance correction; studied psychoacoustic phenomena to improve synthesis and audio clarity.
Cinematic & Branded Content Suite - Audio Post-Production at Cinematic & Branded Content Suite
January 1, 2025 - PresentExecuted full audio post-production for high-end cinematic visuals and commercial edits; specialized in dialogue restoration (denoising/EQ), Foley, and SFX synchronization to enhance visual storytelling; managed all stages from brief to final delivery, ensuring broadcast-ready loudness standards (LUFS).
Voyager 1: Observing the Unknown - Sound Designer / Spatial Audio at Spatial Media Lab, Berlin
January 1, 2025 - PresentDesigned and spatialized a long-form immersive narrative for an 8.5.1 ambisonics system; composed, mixed and spatialized content using Ableton Live with Envelop for Live; delivered a technically and artistically rich audio experience for public exhibition.
Audio Lead Sound Designer at Maw Forged / Axio Sys Studio
November 1, 2024 - PresentLed a team of sound designers and composers, ensuring technical and artistic excellence. Managed audio post-production workflows from brief to final delivery using Unreal Engine 5. Coordinated weekly sprints and department-wide meetings to maintain project alignment and motivation.
Freelance Game Audio Sound Designer at Berlin / Remote
November 1, 2023 - PresentProduced soundscapes and music for a 3D cinematic installation in a multi-sensory art project. Collaborated with developers to integrate adaptive audio systems in Unity projects and redesigned existing sound elements to improve immersion and player feedback.
Education
BA in Electronic Music Production & Sound Design at Catalyst Institute (Berlin) / Marjon University (UK)
January 11, 2030 - May 1, 2025BA in Music Theory & Composition at Universidad de Chile
March 1, 2017 - November 1, 2020Wwise Fundamentals Course 101 at Course
January 11, 2030 - January 18, 2026FMOD with Unity Audio Implementation at Course
January 11, 2030 - January 18, 2026Qualifications
Wwise Fundamentals Course 101
January 11, 2030 - January 18, 2026FMOD with Unity Audio Implementation
January 11, 2030 - January 18, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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